Cinema memories in 3D modelling and virtual reality storytelling: The Odeon cinema in Udine

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dc.contributor.author Roaro, Eleonora
dc.contributor.editor Ercole, Pierluigi en
dc.contributor.editor Gennari, Daniela Treveri en
dc.contributor.editor Van de Vijver, Lies en
dc.date.accessioned 2021-08-04T09:17:35Z
dc.date.available 2021-08-04T09:17:35Z
dc.date.issued 2021
dc.identifier.citation Roaro, E. (2021) 'Cinema memories in 3D modelling and virtual reality storytelling: The Odeon cinema in Udine', Alphaville: Journal of Film and Screen Media, 21, pp. 113-130. doi: 10.33178/alpha.21.07 en
dc.identifier.issued 21
dc.identifier.startpage 113
dc.identifier.endpage 130
dc.identifier.issn 2009-4078
dc.identifier.uri http://hdl.handle.net/10468/11653
dc.identifier.doi 10.33178/alpha.21.07
dc.description.abstract This paper focuses on the project VR and AR in the valorisation of cultural and artistic heritage within the New Cinema History framework, aims to combine microhistory related to local cinema theatres and Cinema Heritage, and to investigate the possibilities that digital media – in this case Augmented and Virtual Reality – have in the valorisation and preservation of cultural heritage. The final output of the project is the Virtual Reality reconstruction of the Odeon cinema’s architecture and habits of cinemagoing that, thanks to an immersive experience via the Oculus Rift headset, could evoke and simulate historical spectatorship that dealt both with the moment of watching a movie and its peripheral practice. the development of the project, at least four different perspectives on the Odeon cinema converged to form the basis of the VR reconstruction: the literature on the topic, the consultation of public and private archives, the oral sources, and photographs taken on site. This paper focuses mostly on the documents and sources used in the VR project and it aims to investigate how various and heterogeneous documents can be woven together into a philologically reliable historical reconstruction, and how they can be used in 3D modelling and VR storytelling related to Cinema Heritage. en
dc.format.mimetype application/pdf en
dc.language.iso en en
dc.publisher Film and Screen Media, University College Cork en
dc.relation.uri http://www.alphavillejournal.com/Issue21/HTML/DossierRoaro.html
dc.rights © 2021, the Author(s). This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. en
dc.rights.uri https://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject Cinema en
dc.subject Virtual reality en
dc.subject Architecture en
dc.subject Storytelling en
dc.subject Digital heritage en
dc.title Cinema memories in 3D modelling and virtual reality storytelling: The Odeon cinema in Udine en
dc.type Article (non peer-reviewed) en
dc.internal.authorcontactother Eleonora Roaro, Università degli Studi di Udine en
dc.internal.availability Full text available en
dc.description.version Published Version en
dc.description.status Peer reviewed en
dc.identifier.journaltitle Alphaville: Journal of Film and Screen Media en
dc.identifier.journalabbrev Alphaville en


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© 2021, the Author(s). This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. Except where otherwise noted, this item's license is described as © 2021, the Author(s). This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
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