Fictional game elements 2016

Show simple item record Rapp, Amon Cena, Federica Hopfgartner, Frank Hamari, Juho Linehan, Conor 2017-01-25T12:30:23Z 2017-01-25T12:30:23Z 2016-10
dc.identifier.citation Rapp, A., Cena, F., Hopfgartner, F., Hamari, J. and Linehan, C. (2016) ‘Fictional game elements 2016’ (from the Proceedings of the Workshop on Fictional Game Elements 2016 co-located with The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), Austin, Texas, US, 16-19 October), CEUR Workshop Proceedings, 1715. en
dc.identifier.startpage 1 en
dc.identifier.endpage 4 en
dc.identifier.issn 1613-0073
dc.description.abstract Gamification has been widely accepted in the HCI community in the last few years. However, the current debate is focused on its short-term consequences, such as effectiveness and usefulness, while its side-effects, long-term criticalities and systemic impacts are rarely raised. This workshop explores the gamification design space from a critical perspective, by using design fictions to help researchers reflect on the long-term consequences of their designs. en
dc.description.uri en
dc.format.mimetype application/pdf en
dc.language.iso en en
dc.publisher Sun SITE Central Europe / RWTH Aachen University en
dc.relation.ispartof ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016)
dc.rights © 2016, the Authors. en
dc.subject Gamification en
dc.subject Critical design en
dc.subject Design fiction en
dc.title Fictional game elements 2016 en
dc.type Conference item en
dc.internal.authorcontactother Conor Linehan, Applied Psychology, University College Cork, Cork, Ireland. +353-21-490-3000 Email: en
dc.internal.availability Full text available en 2017-01-25T12:10:25Z
dc.description.version Published Version en
dc.internal.rssid 381000665
dc.description.status Not peer reviewed en
dc.internal.copyrightchecked Yes en
dc.internal.licenseacceptance Yes en
dc.internal.conferencelocation Austin, Texas, US en
dc.internal.IRISemailaddress en

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