Fictional game elements 2016

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Date
2016-10
Authors
Rapp, Amon
Cena, Federica
Hopfgartner, Frank
Hamari, Juho
Linehan, Conor
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Sun SITE Central Europe / RWTH Aachen University
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Abstract
Gamification has been widely accepted in the HCI community in the last few years. However, the current debate is focused on its short-term consequences, such as effectiveness and usefulness, while its side-effects, long-term criticalities and systemic impacts are rarely raised. This workshop explores the gamification design space from a critical perspective, by using design fictions to help researchers reflect on the long-term consequences of their designs.
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Gamification , Critical design , Design fiction
Citation
Rapp, A., Cena, F., Hopfgartner, F., Hamari, J. and Linehan, C. (2016) ‘Fictional game elements 2016’ (from the Proceedings of the Workshop on Fictional Game Elements 2016 co-located with The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), Austin, Texas, US, 16-19 October), CEUR Workshop Proceedings, 1715.
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