Citation:Feltwell, T., Wood, G., Linehan, C. and Lawson, S. (2017) ‘An augmented reality game using face recognition technology’, Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, Edinburgh, United Kingdom, 10-14 June. doi:10.1145/3064857.3079117
In this paper, we explore the coupling of mobile facial recognition technology with the exploitation of nonplayers as a powerful mechanic in locative augmented reality games. A prototype game is presented which asks players to “capture” the likeness of members of the public. Driven by free-to-play models, and inspired by the phenomenal success of Pokémon GO, we have created an experience where players hunt for and “capture” real creatures in a real world.
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