Creating wheelchair-controlled video games: challenges and opportunities when involving young people with mobility impairments and game design experts

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dc.contributor.author Gerling, Kathrin
dc.contributor.author Linehan, Conor
dc.contributor.author Kirman, Ben
dc.contributor.author Kalyn, Michael R.
dc.contributor.author Evans, Adam B.
dc.contributor.author Hicks, Kieran C.
dc.date.accessioned 2018-07-26T11:36:12Z
dc.date.available 2018-07-26T11:36:12Z
dc.date.issued 2015-09-04
dc.identifier.citation Gerling, K. M., Linehan, C., Kirman, B., Kalyn, M. R., Evans, A. B. and Hicks, K. C. (2016) 'Creating wheelchair-controlled video games: challenges and opportunities when involving young people with mobility impairments and game design experts', International Journal of Human-Computer Studies, 94, pp. 64-73. doi:10.1016/j.ijhcs.2015.08.009 en
dc.identifier.volume 94 en
dc.identifier.startpage 64 en
dc.identifier.endpage 73 en
dc.identifier.issn 1071-5819
dc.identifier.uri http://hdl.handle.net/10468/6503
dc.identifier.doi 10.1016/j.ijhcs.2015.08.009
dc.description.abstract Although participatory design (PD) is currently the most acceptable and respectful process we have for designing technology, recent discussions suggest that there may be two barriers to the successful application of PD to the design of digital games: First, the involvement of audiences with special needs can introduce new practical and ethical challenges to the design process. Second, the use of non-experts in game design roles has been criticised in that participants lack skills necessary to create games of appropriate quality. To explore how domain knowledge and user involvement influence game design, we present results from two projects that addressed the creation of movement-based wheelchair-controlled video games from different perspectives. The first project was carried out together with a local school that provides education for young people with special needs, where we invited students who use wheelchairs to take part in design sessions. The second project involved university students on a game development course, who do not use wheelchairs, taking on the role of expert designers. They were asked to design concepts for wheelchair-controlled games as part of a final-year course on game design. Our results show that concepts developed by both groups were generally suitable examples of wheelchair-controlled motion-based video games, but we observed differences regarding level of detail of game concepts, and ideas of disability. Additionally, our results show that the design exercise exposed vulnerabilities in both groups, outlining that the risk of practical and emotional vulnerability needs to be considered when working with the target audience as well as expert designers. en
dc.format.mimetype application/pdf en
dc.language.iso en en
dc.publisher Elsevier B.V. en
dc.rights © 2015, Elsevier Ltd. All rights reserved. This manuscript version is made available under the CC-BY-NC-ND 4.0 license. en
dc.rights.uri https://creativecommons.org/licenses/by-nc-nd/4.0/ en
dc.subject Participatory design en
dc.subject Game design en
dc.subject Accessibility en
dc.subject Use of wheelchairs en
dc.title Creating wheelchair-controlled video games: challenges and opportunities when involving young people with mobility impairments and game design experts en
dc.type Article (peer-reviewed) en
dc.internal.authorcontactother Conor Linehan, Applied Psychology, University College Cork, Cork, Ireland. +353-21-490-3000 Email: conor.linehan@ucc.ie en
dc.internal.availability Full text available en
dc.date.updated 2018-07-26T10:36:27Z
dc.description.version Accepted Version en
dc.internal.rssid 442928351
dc.description.status Peer reviewed en
dc.identifier.journaltitle International Journal of Human-Computer Studies en
dc.internal.copyrightchecked Yes en
dc.internal.licenseacceptance Yes en
dc.internal.IRISemailaddress conor.linehan@ucc.ie en


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© 2015, Elsevier Ltd. All rights reserved. This manuscript version is made available under the CC-BY-NC-ND 4.0 license. Except where otherwise noted, this item's license is described as © 2015, Elsevier Ltd. All rights reserved. This manuscript version is made available under the CC-BY-NC-ND 4.0 license.
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