Involving players with special needs in Games User Research
Gerling, Kathrin; Linehan, Conor; Mandryk, Regan
Date:
2018-03
Copyright:
© 2018, Oxford University Press. All rights reserved. This is the manuscript version of the following book chapter: Gerling, K., Linehan, C. and Mandryk, R. (2018) 'Involving players with special needs in Games User Research', in Drachen, A., Mirza-Babaei, p. and Nacke, L. (eds.) Games User Research. Oxford: Oxford University Press, pp. 465-484. Reproduced by permission of Oxford University Press.
Full text restriction information:
Access to this chapter is restricted until 12 months after publication by request of the publisher.
Restriction lift date:
2019-03-01
Citation:
Gerling, K., Linehan, C. and Mandryk, R. (2018) 'Involving players with special needs in Games User Research', in Drachen, A., Mirza-Babaei, p. and Nacke, L. (eds.) Games User Research. Oxford: Oxford University Press, pp. 465-484
Abstract:
This chapter provides an overview of challenges that emerge from the involvement of players with special needs in game development, focusing on user involvement in early design stages, and challenges that emerge during playtesting. Through three case studies focusing on young children, people with disabilities, and older adults, we offer insights into appropriate methodology for GUR with diverse audiences. Additionally, we discuss strategies to establish a respectful and empowering process for user involvement.
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