Involving players with special needs in Games User Research

Loading...
Thumbnail Image
Date
2018-03
Authors
Gerling, Kathrin
Linehan, Conor
Mandryk, Regan
Journal Title
Journal ISSN
Volume Title
Publisher
Oxford University Press
Research Projects
Organizational Units
Journal Issue
Abstract
This chapter provides an overview of challenges that emerge from the involvement of players with special needs in game development, focusing on user involvement in early design stages, and challenges that emerge during playtesting. Through three case studies focusing on young children, people with disabilities, and older adults, we offer insights into appropriate methodology for GUR with diverse audiences. Additionally, we discuss strategies to establish a respectful and empowering process for user involvement.
Description
Keywords
Special needs , Game development , User involvement , GUR , Playtesting , Games User Research , User testing , Game development , Disabilities , Players with special needs , Players with disabilities , User experience , Play experience
Citation
Gerling, K., Linehan, C. and Mandryk, R. (2018) 'Involving players with special needs in Games User Research', in Drachen, A., Mirza-Babaei, p. and Nacke, L. (eds.) Games User Research. Oxford: Oxford University Press, pp. 465-484
Link to publisher’s version
Copyright
© 2018, Oxford University Press. All rights reserved. This is the manuscript version of the following book chapter: Gerling, K., Linehan, C. and Mandryk, R. (2018) 'Involving players with special needs in Games User Research', in Drachen, A., Mirza-Babaei, p. and Nacke, L. (eds.) Games User Research. Oxford: Oxford University Press, pp. 465-484. Reproduced by permission of Oxford University Press.