HAVE Experience: an investigation into VR empathy for panic disorder

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dc.contributor.author Russell, Vincent
dc.contributor.author Barry, Rachel
dc.contributor.author Murphy, David
dc.date.accessioned 2018-12-11T14:39:51Z
dc.date.available 2018-12-11T14:39:51Z
dc.date.issued 2018-08
dc.identifier.citation Russell, V., Barry, R. and Murphy, D. (2018) 'HAVE Experience: An Investigation into VR Empathy for Panic Disorder', 2018 IEEE Games, Entertainment, Media Conference (GEM), Galway, 15-17 August, pp. 167-172. doi: 10.1109/GEM.2018.8516461 en
dc.identifier.startpage 167 en
dc.identifier.endpage 172 en
dc.identifier.isbn 978-1-5386-6304-2
dc.identifier.uri http://hdl.handle.net/10468/7197
dc.identifier.doi 10.1109/GEM.2018.8516461
dc.description.abstract This paper presents a Virtual Reality (VR) system that was developed to increase empathy and understanding for panic disorder. The system is designed to give users a heightened awareness of the experience of those symptoms and a deeper, experiential understanding and empathy towards sufferers of panic attacks. VR provides an immersive and controllable experimental environment and serves as a safe dynamic test bed suitable for the study of this topic. The research uses the immersive auditory and visual modalities of VR as contributing factors for a positive empathetic experience, which may be used by medical professionals or those seeking a greater understanding of panic attack symptoms through first hand experience. The main goal is to assess whether the system is capable of imparting users with an enhanced level of understanding of panic attack symptoms leading to a greater sense of empathy. The paper describes the design and implementation of the `HAVE Experience', and an initial experiment conducted with 26 subjects in a controlled environment. Participants were situated in a virtual elevator, where they were exposed to increasing levels of panic disorder symptoms in a controlled manner. The findings indicate that VR is a good medium for conveying empathetic experiences. Moreover the study revealed that an overwhelming majority of participants felt an increased level of empathy and understanding for panic attack sufferers. en
dc.description.sponsorship University College Cork (College of Arts Celtic Studies and Social Sciences, CACSSS, through the Postgraduate Research Travel Bursary) en
dc.format.mimetype application/pdf en
dc.language.iso en en
dc.publisher Institute of Electrical and Electronics Engineers (IEEE) en
dc.relation.ispartof 2018 IEEE Games, Entertainment, Media Conference (GEM)
dc.relation.uri https://ieeexplore.ieee.org/document/8516461
dc.rights © 2018 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. en
dc.subject Virtual Reality en
dc.subject Panic attacks en
dc.subject Immersive environment en
dc.subject Controllable experimental environment en
dc.subject Safe dynamic test bed en
dc.subject Immersive auditory en
dc.subject Positive empathetic experience en
dc.subject Greater understanding en
dc.subject Panic attack symptoms en
dc.subject Hand experience en
dc.subject Panic disorder symptoms en
dc.subject Empathetic experiences en
dc.subject Increased level en
dc.subject Panic attack sufferers en
dc.subject HAVE Experience en
dc.subject VR empathy en
dc.subject Heightened awareness en
dc.subject Virtual Reality system en
dc.subject Visualization en
dc.subject Elevators en
dc.subject Medical treatment en
dc.subject Physiology en
dc.subject Games en
dc.subject Visual effects en
dc.subject Experience en
dc.subject Panic disorder en
dc.subject Anxiety en
dc.subject Empathy en
dc.subject Realism en
dc.subject Ambisonic audio en
dc.subject Spatial sound en
dc.title HAVE Experience: an investigation into VR empathy for panic disorder en
dc.type Conference item en
dc.internal.authorcontactother David Murphy, Computer Science, University College Cork, Cork, Ireland. +353-21-490-3000 Email: d.murphy@cs.ucc.ie en
dc.internal.availability Full text available en
dc.date.updated 2018-12-10T20:04:45Z
dc.description.version Accepted Version en
dc.internal.rssid 465047241
dc.contributor.funder University College Cork en
dc.description.status Not peer reviewed en
dc.identifier.journaltitle 2018 IEEE Games, Entertainment, Media Conference (GEM) en
dc.internal.copyrightchecked Yes en
dc.internal.licenseacceptance Yes en
dc.internal.conferencelocation Galway, Ireland en
dc.internal.IRISemailaddress d.murphy@cs.ucc.ie en


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