A Scalable Spatial Sound Rendering system

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dc.contributor.author Murphy, David
dc.contributor.author Rumsey, Francis
dc.date.accessioned 2018-12-18T13:09:51Z
dc.date.available 2018-12-18T13:09:51Z
dc.date.issued 2001-05-01
dc.identifier.citation Murphy, D. and Rumsey, F. (2001) 'A Scalable Spatial Sound Rendering system', 110th Audio Engineering Society Convention, Amsterdam, The Netherlands, 12-15 May, 5316 (9pp). Available at: http://www.aes.org/e-lib/browse.cfm?elib=9930 (Accessed: 18 December 2018) en
dc.identifier.startpage 1 en
dc.identifier.endpage 9 en
dc.identifier.uri http://hdl.handle.net/10468/7240
dc.description.abstract The spatial rendering of sound in Virtual Reality systems can quickly become a computationally expensive process. The author proposes a Spatial Sound rendering system that allows for the graceful degradation of spatial quality based upon scaling parameters. The parameters are a combination of both physical and perceptual attributes. The Scalable Spatial Sound Rendering system is divided into three User-Profiles; Professional, Prosumer and Consumer, where each profile is composed of a number of varying levels of quality. Typical applications for this scalable framework include Mobile-VR systems and Personal VR systems based upon standard multimedia PCs. One of the main advantages of this scalable architecture is that the audio content is only created once and is appropriately scaled for the end user – write once read many. en
dc.description.uri http://www.aes.org/events/110/ en
dc.format.mimetype application/pdf en
dc.language.iso en en
dc.publisher Audio Engineering Society en
dc.relation.ispartof 110th Audio Engineering Society Convention
dc.relation.uri http://www.aes.org/e-lib/browse.cfm?elib=9930
dc.rights © 2001, Audio Engineering Society. All rights reserved. This paper was presented at the 110th Convention/Conference of the Audio Engineering Society, as paper number 5316. The full published version can be found at: http://www.aes.org/e-lib/browse.cfm?elib=9930 en
dc.subject Virtual Reality en
dc.subject Spatial rendering of sound en
dc.subject Spatial Sound rendering system en
dc.subject Scaling parameters en
dc.subject Mobile-VR system en
dc.subject Personal VR system en
dc.subject Multimedia PC en
dc.title A Scalable Spatial Sound Rendering system en
dc.type Conference item en
dc.internal.authorcontactother David Murphy, Computer Science, University College Cork, Cork, Ireland. +353-21-490-3000 Email: d.murphy@cs.ucc.ie en
dc.internal.availability Full text available en
dc.date.updated 2018-12-10T17:41:02Z
dc.description.version Accepted Version en
dc.internal.rssid 25273379
dc.description.status Peer reviewed en
dc.internal.copyrightchecked Yes http://www.aes.org/openaccess/policy/ Convention/conference papers If, within 6 months of any convention or conference, an author has not been advised that their paper is being considered for publication in the Journal, the AES will allow â Greenâ OA to the content of the paper. This means that the author may make freely available from any web site, library, or document repository, the final â Author Accepted Manuscriptâ (AAM) after an embargo period of 6 months from the date of publication by en
dc.internal.licenseacceptance Yes en
dc.internal.conferencelocation Amsterdam en
dc.internal.IRISemailaddress d.murphy@cs.ucc.ie en

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