Games of archiving queerly: artefact collection and defining queer romance in ​Gone Home and ​Life is Strange

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dc.contributor.author Drouin, Renee Ann
dc.date.accessioned 2019-01-31T12:15:00Z
dc.date.available 2019-01-31T12:52:18Z
dc.date.issued 2019
dc.identifier.citation Drouin, R. A. (2019) ‘Games of archiving queerly: artefact collection and defining queer romance in ​Gone Home and ​Life is Strange', Alphaville: Journal of Film and Screen Media, 16, pp. 24-37. en
dc.identifier.issued 16
dc.identifier.startpage 24
dc.identifier.endpage 37
dc.identifier.issn 2009-4078
dc.identifier.uri http://hdl.handle.net/10468/7395
dc.description.abstract The medium of video games often fails to depict queerness with positive representations. To combat the harmful stereotypes or optional queerness in the medium, I advocate for an application of queer archival methodologies to define and locate queerness in gaming. Queer archiving, with a focus on emotions, trauma, establishment of identity, and multimodality, pairs well with the digital nature of video games. Gone Home (2013) and Life Is Strange (2015), two video games with narratives reliant on the developing romantic relationships between teenage girls, grant us examples in which the inclusion of queerness is reliant on such archiving. Within each game, players gather artefacts to compile archives. In turn, these archives create irrefutable spaces in which queer content is included. en
dc.format.mimetype application/pdf en
dc.language.iso en en
dc.publisher Film and Screen Media, University College Cork en
dc.relation.uri http://www.alphavillejournal.com/Issue16/ArticleDrouin.pdf
dc.rights © 2019, The Author(s). This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License en
dc.rights.uri https://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject Archives en
dc.subject Artefacts en
dc.subject Digital en
dc.subject Queerness en
dc.subject Video games en
dc.title Games of archiving queerly: artefact collection and defining queer romance in ​Gone Home and ​Life is Strange en
dc.type Article (peer-reviewed) en
dc.internal.authorcontactother Renee Ann Drouin, Department of Rhetoric and Writing, Bowling Green State University en
dc.internal.availability Full text available en
dc.description.version Published Version en
dc.description.status Peer reviewed en
dc.identifier.journaltitle Alphaville: Journal of Film and Screen Media en
dc.identifier.journalabbrev Alphaville


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© 2019, The Author(s). This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License Except where otherwise noted, this item's license is described as © 2019, The Author(s). This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
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