A VR game-based system for multimodal emotion data collection

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dc.contributor.author Bassano, Chiara
dc.contributor.author Ballestin, Giorgio
dc.contributor.author Ceccaldi, Eleonora
dc.contributor.author Larradet, Fanny Isabelle
dc.contributor.author Mancini, Maurizio
dc.contributor.author Volta, Erica
dc.contributor.author Niewiadomski, Radoslaw
dc.date.accessioned 2019-11-21T11:31:17Z
dc.date.available 2019-11-21T11:31:17Z
dc.date.issued 2019-10
dc.identifier.citation Bassano, C., Ballestin, G., Ceccaldi, E., Larradet, F. I., Mancini, M., Volta, E. and Niewiadomski, R. (2019) 'A VR game-based system for multimodal emotion data collection', MIG '19 Motion, Interaction and Games, Newcastle upon Tyne, United Kingdom, 28-30 October. doi: 10.1145/3359566.3364695 en
dc.identifier.startpage 1 en
dc.identifier.endpage 3 en
dc.identifier.isbn 978-1-4503-6994-7
dc.identifier.uri http://hdl.handle.net/10468/9171
dc.identifier.doi 10.1145/3359566.3364695 en
dc.description.abstract The rising popularity of learning techniques in data analysis has recently led to an increased need of large-scale datasets. In this study, we propose a system consisting of a VR game and a software platform designed to collect the player’s multimodal data, synchronized with the VR content, with the aim of creating a dataset for emotion detection and recognition. The game was implemented ad-hoc in order to elicit joy and frustration, following the emotion elicitation process described by Roseman’s appraisal theory. In this preliminary study, 5 participants played our VR game along with pre-existing ones and self-reported experienced emotions. en
dc.format.mimetype application/pdf en
dc.language.iso en en
dc.publisher Association for Computing Machinery (ACM) en
dc.relation.uri http://www.mig2019.website/
dc.rights © 2019, the Authors. Publication rights licensed to ACM. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in Proceedings of MIG '19 Motion, Interaction and Games: https://dx.doi.org/10.1145/3359566.3364695 en
dc.subject VR interaction en
dc.subject Emotion elicitation en
dc.subject Appraisal theory en
dc.subject Multimodal en
dc.title A VR game-based system for multimodal emotion data collection en
dc.type Conference item en
dc.internal.authorcontactother Maurizio Mancini, Computer Science, University College Cork, Cork, Ireland. +353-21-490-3000 Email: m.mancini@cs.ucc.ie en
dc.internal.availability Full text available en
dc.date.updated 2019-11-21T11:19:57Z
dc.description.version Accepted Version en
dc.internal.rssid 499915172
dc.description.status Peer reviewed en
dc.internal.copyrightchecked Yes
dc.internal.licenseacceptance Yes en
dc.internal.conferencelocation Newcastle upon Tyne, United Kingdom en
dc.internal.IRISemailaddress m.mancini@cs.ucc.ie en


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