HAVE Experience: an investigation into VR empathy for panic disorder

dc.contributor.authorRussell, Vincent
dc.contributor.authorBarry, Rachel
dc.contributor.authorMurphy, David
dc.contributor.funderUniversity College Corken
dc.date.accessioned2018-12-11T14:39:51Z
dc.date.available2018-12-11T14:39:51Z
dc.date.issued2018-08
dc.date.updated2018-12-10T20:04:45Z
dc.description.abstractThis paper presents a Virtual Reality (VR) system that was developed to increase empathy and understanding for panic disorder. The system is designed to give users a heightened awareness of the experience of those symptoms and a deeper, experiential understanding and empathy towards sufferers of panic attacks. VR provides an immersive and controllable experimental environment and serves as a safe dynamic test bed suitable for the study of this topic. The research uses the immersive auditory and visual modalities of VR as contributing factors for a positive empathetic experience, which may be used by medical professionals or those seeking a greater understanding of panic attack symptoms through first hand experience. The main goal is to assess whether the system is capable of imparting users with an enhanced level of understanding of panic attack symptoms leading to a greater sense of empathy. The paper describes the design and implementation of the `HAVE Experience', and an initial experiment conducted with 26 subjects in a controlled environment. Participants were situated in a virtual elevator, where they were exposed to increasing levels of panic disorder symptoms in a controlled manner. The findings indicate that VR is a good medium for conveying empathetic experiences. Moreover the study revealed that an overwhelming majority of participants felt an increased level of empathy and understanding for panic attack sufferers.en
dc.description.sponsorshipUniversity College Cork (College of Arts Celtic Studies and Social Sciences, CACSSS, through the Postgraduate Research Travel Bursary)en
dc.description.statusNot peer revieweden
dc.description.versionAccepted Versionen
dc.format.mimetypeapplication/pdfen
dc.identifier.citationRussell, V., Barry, R. and Murphy, D. (2018) 'HAVE Experience: An Investigation into VR Empathy for Panic Disorder', 2018 IEEE Games, Entertainment, Media Conference (GEM), Galway, 15-17 August, pp. 167-172. doi: 10.1109/GEM.2018.8516461en
dc.identifier.doi10.1109/GEM.2018.8516461
dc.identifier.endpage172en
dc.identifier.isbn978-1-5386-6304-2
dc.identifier.journaltitle2018 IEEE Games, Entertainment, Media Conference (GEM)en
dc.identifier.startpage167en
dc.identifier.urihttps://hdl.handle.net/10468/7197
dc.language.isoenen
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE)en
dc.relation.ispartof2018 IEEE Games, Entertainment, Media Conference (GEM)
dc.relation.urihttps://ieeexplore.ieee.org/document/8516461
dc.rights© 2018 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.en
dc.subjectVirtual Realityen
dc.subjectPanic attacksen
dc.subjectImmersive environmenten
dc.subjectControllable experimental environmenten
dc.subjectSafe dynamic test beden
dc.subjectImmersive auditoryen
dc.subjectPositive empathetic experienceen
dc.subjectGreater understandingen
dc.subjectPanic attack symptomsen
dc.subjectHand experienceen
dc.subjectPanic disorder symptomsen
dc.subjectEmpathetic experiencesen
dc.subjectIncreased levelen
dc.subjectPanic attack sufferersen
dc.subjectHAVE Experienceen
dc.subjectVR empathyen
dc.subjectHeightened awarenessen
dc.subjectVirtual Reality systemen
dc.subjectVisualizationen
dc.subjectElevatorsen
dc.subjectMedical treatmenten
dc.subjectPhysiologyen
dc.subjectGamesen
dc.subjectVisual effectsen
dc.subjectExperienceen
dc.subjectPanic disorderen
dc.subjectAnxietyen
dc.subjectEmpathyen
dc.subjectRealismen
dc.subjectAmbisonic audioen
dc.subjectSpatial sounden
dc.titleHAVE Experience: an investigation into VR empathy for panic disorderen
dc.typeConference itemen
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