Nvidia, matrox, paper? - Undergraduate game design tools in the humanities and social sciences

dc.contributor.authorCosgrave, Michael
dc.date.accessioned2016-08-15T09:23:16Z
dc.date.available2016-08-15T09:23:16Z
dc.date.issued2009
dc.date.updated2014-10-15T15:03:52Z
dc.description.abstractEschewing costly high-tech approaches, this paper looks at the experience of using low-tech approaches to game design assignments as problem based learning and assessment tool over a number of years in undergraduate teaching. General game design concepts are discussed, along with learning outcomes and assessment rubrics in line with Blooms Taxonomy based on evidence from students who had no prior experience of serious game play or design. Approaches to creating game design based assessments are offered.en
dc.description.statusNot peer revieweden
dc.description.versionPublished Versionen
dc.format.mimetypeapplication/pdfen
dc.identifier.citationCosgrave, M. (2009) ‘Nvidia, matrox, paper? - Undergraduate game design tools in the humanities and social sciences’, INTED Proceedings: 3rd International Technology, Education and Development Conference, Valencia, Spain, 9-11 March, pp. 4002-4008. ISBN 978-84-612-7578-6.en
dc.identifier.isbn978-84-612-7578-6
dc.identifier.issn2340-1079
dc.identifier.urihttps://hdl.handle.net/10468/2982
dc.language.isoenen
dc.publisherIATEDen
dc.relation.ispartofINTED 2009 Proceedings
dc.relation.urihttps://library.iated.org/publications/INTED2009
dc.rights© 2009, The Author; IATEDen
dc.subjectGameen
dc.subjectGame designen
dc.subjectEdugamingen
dc.subjectSerious gamesen
dc.subjectWargameen
dc.titleNvidia, matrox, paper? - Undergraduate game design tools in the humanities and social sciencesen
dc.typeConference itemen
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