Play value of digital play spaces: children’s voices
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Published Version
Date
2024
Authors
Loudoun, Fiona M.
Boyle, Bryan
Larsson-Lund, Maria
Journal Title
Journal ISSN
Volume Title
Publisher
Elsevier
Published Version
Abstract
Play for plays sake emphasises the significance of how children characterise play opposed to any secondary purposes or benefits it may generate. The concept of play value draws attention to how the space in which children play proffers the experiences that children want. Increasingly, digital play experiences are emerging as spaces for play. This inquiry aims to examine the play value of digital spaces, specifically how play is afforded by the digital space from the perspective of children. Eight children aged 11 years old participated in seven focus groups, creating comic strips which were used to elicit discussions. Focus group analysis generated three themes with associated sub-themes which were collectively explained by the overarching theme of endless possibilities in play in digital spaces. This study provides a new understanding of how digital spaces affords play value from the child's perspective.
Description
Keywords
Perspectives , Play , Qualitative , Technology
Citation
Loudoun, F.M., Boyle, B. and Larsson-Lund, M. (2024) ‘Play value of digital play spaces: Children’s voices’, International Journal of Child-Computer Interaction, 40, 100649 (9pp). doi: 10.1016/j.ijcci.2024.100649