Leveraging icebreaking tasks to facilitate uptake of voice communication in multiplayer games

dc.contributor.authorHicks, Kieran
dc.contributor.authorGerling, Kathrin
dc.contributor.authorDickinson, Patrick
dc.contributor.authorLinehan, Conor
dc.contributor.authorGowen, Carl
dc.date.accessioned2018-07-30T12:30:34Z
dc.date.available2018-07-30T12:30:34Z
dc.date.issued2018
dc.description.abstractVoice Communication (VC) is widely employed by developers as an essential component of online games. Typically, it is assumed that communications through this mechanism will be helpful and enjoyable, but existing literature suggests that the entry into VC can be problematic. In this paper, we present a study that attempts to mitigate player discomfort when first engaging with VC with strangers, through the use of traditional icebreaking tasks. We integrate these into the game RET, an online cooperative first person shooter which requires effective communication for players to succeed. An online user study with 18 participants suggests that icebreaking tasks can contribute to a positive VC experience, but their inclusion also creates further issues to be considered for successful integration.en
dc.description.statusPeer revieweden
dc.description.versionAccepted Versionen
dc.format.mimetypeapplication/pdfen
dc.identifier.citationHicks K., Gerling K., Dickinson P., Linehan C., Gowen C. (2018) ‘Leveraging icebreaking tasks to facilitate uptake of voice communication in multiplayer games’, in Cheok A., Inami M. and Romão T. (eds.) Advances in Computer Entertainment Technology. ACE 2017: 14th International Conference on Advances in Computer Entertainment Technology, London, UK, 14-16 December, 2017. Lecture Notes in Computer Science, Vol. 10714. Springer International Publishing AG. doi: 10.1007/978-3-319-76270-8_14en
dc.identifier.doi10.1007/978-3-319-76270-8_14
dc.identifier.endpage201
dc.identifier.issn0302-9743
dc.identifier.journaltitleLecture Notes in Computer Scienceen
dc.identifier.startpage187
dc.identifier.urihttps://hdl.handle.net/10468/6540
dc.identifier.volume10714
dc.language.isoenen
dc.publisherSpringer International Publishing AGen
dc.relation.urihttps://link.springer.com/chapter/10.1007%2F978-3-319-76270-8_14
dc.rights© 2018, Springer International Publishing AG. All rights reserved. The final authenticated version is available online at https://doi.org/10.1007/978-3-319-76270-8_14en
dc.subjectVoice communicationen
dc.subjectPlayer experienceen
dc.subjectGame designen
dc.titleLeveraging icebreaking tasks to facilitate uptake of voice communication in multiplayer gamesen
dc.typeConference itemen
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