An approach to evaluating the user experience of serious games

dc.check.date2022-04-09
dc.check.infoAccess to this article is restricted until 36 months after publication by request of the publisher.en
dc.contributor.authorMoizer, Jonathan
dc.contributor.authorLean, Jonathan
dc.contributor.authorDell'Aquila, Elena
dc.contributor.authorWalsh, Paul
dc.contributor.authorKeary, Alphonsus
dc.contributor.authorO'Byrne, Déirdre
dc.contributor.authorDi Ferdinando, Andrea
dc.contributor.authorMiglino, Orazio
dc.contributor.authorFriedrich, Ralf
dc.contributor.authorAsperges, Roberta
dc.contributor.authorSica, Luigia Simona
dc.contributor.funderEuropean Commissionen
dc.date.accessioned2019-05-03T11:30:37Z
dc.date.available2019-05-03T11:30:37Z
dc.date.issued2019-04-09
dc.date.updated2019-05-03T11:14:00Z
dc.description.abstractThe use of serious games to support learning continues to expand across a range of educational and training settings. Hence, a need exists to understand more fully how users experience such games. This study seeks to describe and assess an approach to the evaluation of user-experience applied within the context of a specific serious game developed to address the training needs of people working in social enterprises. Drawing on an extensive literature review, the development of a survey instrument to capture the multi-dimensional nature of user-experience is explained as is the evaluation process employed. Findings from surveys of individuals working in social enterprises are analysed and discussed. The results demonstrate the value of the proposed method of user-experience evaluation. Recommendations for practice and further research are outlined, identifying in particular the importance of qualitative insights in the evaluation process and the need for greater understanding of the inter-relationships between the various dimensions and attributes of user-experience in serious games.en
dc.description.sponsorshipEuropean Commission (Agreement Number: UK/11/LLP-LdV/TOI-419, Project Number: 2011-1-GB2-LEO05-05526)en
dc.description.statusPeer revieweden
dc.description.versionAccepted Versionen
dc.format.mimetypeapplication/pdfen
dc.identifier.citationMoizer, J., Lean, J., Dell'Aquila, E., Walsh, P., Keary, A., O'Byrne, D., Di Ferdinando, A., Miglino, O., Friedrich, R., Asperges, R. and Sica, L. S. (2019) 'An approach to evaluating the user experience of serious games', Computers and Education, 136, pp. 141-151. doi: 10.1016/j.compedu.2019.04.006en
dc.identifier.doi10.1016/j.compedu.2019.04.006en
dc.identifier.endpage151en
dc.identifier.issn0360-1315
dc.identifier.journaltitleComputers and Educationen
dc.identifier.startpage141en
dc.identifier.urihttps://hdl.handle.net/10468/7853
dc.identifier.volume136en
dc.language.isoenen
dc.publisherElsevier Ltd.en
dc.relation.urihttp://www.sciencedirect.com/science/article/pii/S0360131519300855
dc.rights© 2019, Elsevier Ltd. All rights reserved. This manuscript version is made available under the CC BY-NC-ND 4.0 license.en
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/en
dc.subjectSerious gameen
dc.subjectUser experienceen
dc.subjectUXen
dc.subjectEvaluationen
dc.titleAn approach to evaluating the user experience of serious gamesen
dc.typeArticle (peer-reviewed)en
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