An augmented reality game using face recognition technology
Loading...
Files
Accepted Version
Date
2017-06
Authors
Feltwell, Tom
Wood, Gavin
Linehan, Conor
Lawson, Shaun
Journal Title
Journal ISSN
Volume Title
Publisher
Association for Computing Machinery
Published Version
Abstract
In this paper, we explore the coupling of mobile facial recognition technology with the exploitation of nonplayers as a powerful mechanic in locative augmented reality games. A prototype game is presented which asks players to “capture” the likeness of members of the public. Driven by free-to-play models, and inspired by the phenomenal success of Pokémon GO, we have created an experience where players hunt for and “capture” real creatures in a real world.
Description
Keywords
Game design , Augmented reality , Urban exploration , Vagrancy , Facial recognition , Homelessness
Citation
Feltwell, T., Wood, G., Linehan, C. and Lawson, S. (2017) ‘An augmented reality game using face recognition technology’, Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, Edinburgh, United Kingdom, 10-14 June. doi:10.1145/3064857.3079117
Link to publisher’s version
Collections
Copyright
© 2017, the Authors. Published by ACM. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems http://dx.doi.org/10.1145/3064857.3079117