Playful campaigning

dc.contributor.authorTennent, Paul
dc.contributor.authorPantidi, Nadia
dc.contributor.authorBenford, Steve
dc.contributor.funderResearch Councils UK
dc.date.accessioned2018-09-24T12:37:01Z
dc.date.available2018-09-24T12:37:01Z
dc.date.issued2016
dc.description.abstractWhile gamification is becoming an increasingly popular tool in HCI, it is often criticized for not being meaningful. In this work, we present a new approach: narrative-oriented gamification, applied in the context of environmental conservation. A biodata-driven game experience was developed to raise awareness during an environmental non-governmental organization (NGO) event at a music festival. The NGO representatives developed narratives, tailored to each potential outcome of the game, which encouraged participants to immediately reflect on the broader environmental issues and take action. In this paper we present the findings from this work suggesting that this form of gamification, predicated on narrtives and reflection, can be a powerful tool for creating engagement with, and raising public awareness of, environmental issues.en
dc.description.sponsorshipResearch Councils UK (Horizon Digital Economy Research Hub, EP/G065802/1)en
dc.description.statusPeer revieweden
dc.description.versionPublished Versionen
dc.format.mimetypeapplication/pdfen
dc.identifier.articleid39
dc.identifier.citationTennent, P., Pantidi, N. and Benford, S. (2016) 'Playful campaigning', Proceedings of the 30th International BCS Human Computer Interaction Conference: Fusion!, Poole, United Kingdom, 11 - 15 July. doi: 10.14236/ewic/HCI2016.39en
dc.identifier.doi10.14236/ewic/HCI2016.39
dc.identifier.endpage12
dc.identifier.journaltitleProceedings of the 30th International BCS Human Computer Interaction Conference, HCI 2016en
dc.identifier.startpage1
dc.identifier.urihttps://hdl.handle.net/10468/6887
dc.language.isoenen
dc.publisherBCS Learning and Development Ltd.en
dc.relation.urihttps://dl.acm.org/citation.cfm?id=3056394
dc.rights© Tennent et al. Published by BCS Learning and Development Ltd.en
dc.subjectNarrative-oriented gamificationen
dc.subjectSustainabilityen
dc.subjectBiodataen
dc.subjectAwareness raisingen
dc.titlePlayful campaigningen
dc.typeConference itemen
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