The colour of sound: enhancing pitch-colour cross-modal associations in virtual reality

dc.contributor.advisorMaye, Laura
dc.contributor.advisorPitt, Ian
dc.contributor.advisorMancini, Maurizio
dc.contributor.authorO'Toole, Patricken
dc.contributor.funderResearch Irelanden
dc.date.accessioned2026-05-22T10:14:13Z
dc.date.available2026-05-22T10:14:13Z
dc.date.issued2025-07-31en
dc.date.submitted2025-07-31
dc.description.abstractThis thesis investigates how Virtual Reality (VR) can enhance cross-modal associations between pitch and colour. While previous research has shown that people often associate higher pitches with brighter colours and lower pitches with darker ones, it remains unclear whether immersive VR environments can provide a more meaningful experience that could support, personalise, or strengthen these associations. The potential of VR is how key immersive features, such as multisensory integration, embodied interaction, spatial audio, and affective environments, may influence the formation of pitch-colour associations in a more engaging and meaningful way. To address this, three mixed-methods studies were conducted, each progressing the understanding of pitch-colour cross-modality in VR. Study One tested whether cross-modal consistency scores differ between desktop and VR conditions. Study Two explored the role of immersive VR features, such as environment design, interaction, and spatial audio, in shaping users' engagement and experience of pitch-colour associations. Study Three evaluated whether personalised pitch-colour cross-modal mappings, created by participants, offered any potential learning benefits over pre-defined mappings in a music theory task. Findings from across the studies indicate that VR is a viable platform for investigating pitch-colour associations, and that design elements such as multisensory integration, interactions, embodiment, and affective environment cues can support user engagement and perceptual clarity. While consistency scores did not differ significantly between environments in Study One, participants expressed a strong preference for VR, citing greater immersion and focus. Studies Two and Three highlighted the use of minimalistic and affective environments aided task engagement, and that participants benefited from interactive tasks that supported embodied cognition. Taken together, the studies suggest that immersive VR environments, when designed with attention to cross-modal coherence, interactivity, and affect, can support a deeper understanding of pitch-colour associations. This has potential for application in learning contexts, such as the music theory training explored in Study Three. The findings have implications for the design of future VR tools in music education, multisensory learning, and accessible interface design, and also point towards further research into adaptive personalisation in virtual learning environments.en
dc.description.statusNot peer revieweden
dc.description.versionAccepted Versionen
dc.format.mimetypeapplication/pdfen
dc.identifier.citationO'Toole, P. 2025. The colour of sound: enhancing pitch-colour cross-modal associations in virtual reality. PhD Thesis, University College Cork.
dc.identifier.endpage225
dc.identifier.urihttps://hdl.handle.net/10468/18824
dc.language.isoenen
dc.publisherUniversity College Corken
dc.relation.projectinfo:eu-repo/grantAgreement/SFI/Centres for Research Training (CRT) Programme/18/CRT/6222/IE/SFI Centre for Research Training in Advanced Networks for Sustainable Societies/en
dc.rights© 2025, Patrick O'Toole.
dc.rights.urihttps://creativecommons.org/licenses/by-nc/4.0/
dc.subjectAudio
dc.subjectVisual
dc.subjectHuman-computer interaction
dc.subjectCross-modal associations
dc.subjectSynaesthesia
dc.subjectVirtual reality
dc.titleThe colour of sound: enhancing pitch-colour cross-modal associations in virtual reality
dc.typeDoctoral thesisen
dc.type.qualificationlevelDoctoralen
dc.type.qualificationnamePhD - Doctor of Philosophyen
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