Wearable Human Computer Interface for control within immersive VAMR gaming environments using data glove and hand gestures

dc.contributor.authorWilk, Mariusz P.
dc.contributor.authorTorres-Sanchez, Javier
dc.contributor.authorTedesco, Salvatore
dc.contributor.authorO'Flynn, Brendan
dc.contributor.funderScience Foundation Irelanden
dc.contributor.funderEuropean Regional Development Funden
dc.date.accessioned2018-12-07T14:37:01Z
dc.date.available2018-12-07T14:37:01Z
dc.date.issued2018-11-01
dc.date.updated2018-12-07T14:21:46Z
dc.description.abstractThe continuous advances in the state-of-the-art in the Virtual, Augmented, and Mixed Reality (V AMR) technology are important in many application spaces, including gaming, entertainment, and media technologies. V AMR is part of the broader Human-Computer Interface (HCI) area focused on providing an unprecedentedly immersive way of interacting with computers. These new ways of interacting with computers can leverage the emerging user input devices. In this paper, we present a demonstrator system that shows how our wearable Virtual Reality (VR) Glove can be used with an off-the-shelf head-mounted VR device, the RealWear HMT-1™. We show how the smart data capture glove can be used as an effective input device to the HMT-1™ to control various devices, such as virtual controls, simply using hand gesture recognition algorithms. We describe our fully functional proof-of-concept prototype, along with the complete system architecture and its ability to scale by incorporating other devices.en
dc.description.statusPeer revieweden
dc.description.versionAccepted Versionen
dc.format.mimetypeapplication/pdfen
dc.identifier.citationWilk, M. P., Torres-Sanchez, J., Tedesco, S. and O'Flynn, B. (2018) 'Wearable Human Computer Interface for control within immersive VAMR gaming environments using data glove and hand gestures', 2018 IEEE Games, Entertainment, Media Conference (GEM), Galway, Ireland, 15-17 August, pp. 1-9. doi:10.1109/GEM.2018.8516521en
dc.identifier.doi10.1109/GEM.2018.8516521
dc.identifier.endpage9en
dc.identifier.isbn978-1-5386-6304-2
dc.identifier.isbn978-1-5386-6305-9
dc.identifier.startpage1en
dc.identifier.urihttps://hdl.handle.net/10468/7184
dc.language.isoenen
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE)en
dc.relation.ispartof2018 IEEE Games, Entertainment, Media Conference (GEM)
dc.relation.projectinfo:eu-repo/grantAgreement/SFI/SFI Research Centres/13/RC/2077/IE/CONNECT: The Centre for Future Networks & Communications/en
dc.rights© 2018, IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.en
dc.subjectAugmented realityen
dc.subjectComputer gamesen
dc.subjectData glovesen
dc.subjectGesture recognitionen
dc.subjectHuman computer interactionen
dc.subjectOff-the-shelf head-mounted VR deviceen
dc.subjectRealWear HMT-1en
dc.subjectSmart data capture gloveen
dc.subjectVirtual controlsen
dc.subjectHand gesture recognition algorithmsen
dc.subjectImmersive VAMR gaming environmentsen
dc.subjectWearable human computer interfaceen
dc.subjectHCIen
dc.subjectWearable virtual reality gloveen
dc.subjectVR gloveen
dc.subjectUser input devicesen
dc.subjectResistsen
dc.subjectTrackingen
dc.subjectInput devicesen
dc.subjectPrototypesen
dc.subjectTask analysisen
dc.subjectVirtual Realityen
dc.subjectMixed Realityen
dc.subjectHuman Computer Interfaceen
dc.subjectControlen
dc.subjectRealWear HMT-1™en
dc.subjectImmersive environmenten
dc.subjectHand gesture recognitionen
dc.subjectVirtual Augmented and Mixed Reality technologyen
dc.titleWearable Human Computer Interface for control within immersive VAMR gaming environments using data glove and hand gesturesen
dc.typeConference itemen
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