Virtual reality protein visualisation and multiplayer education
| dc.contributor.advisor | Tabirca, Marius-Sabin | |
| dc.contributor.advisor | Tangney, Mark | |
| dc.contributor.author | Xu, Tianshu | en |
| dc.contributor.funder | Science Foundation Ireland | |
| dc.date.accessioned | 2025-10-01T14:52:03Z | |
| dc.date.available | 2025-10-01T14:52:03Z | |
| dc.date.issued | 2024 | |
| dc.date.submitted | 2024 | |
| dc.description.abstract | This research explores the integration of VR in the visualisation and design of protein structures, emphasising its revolutionary impact on educational and research methodologies in bioinformatics and protein design. The research harnesses VR's capability to transform traditional two-dimensional visualisation approaches into interactive, three-dimensional simulations, thereby enhancing the comprehension and manipulation of complex protein models. A significant part of the thesis is dedicated to developing "Pocket Peptides", a single-player game designed to enhance scientific outreach through interactive protein design. The game uses tools such as I-TASSER for protein structure prediction, UCSF Chimera for three-dimensional model conversion, and Unity and C# for game design and development, integrating these technologies into a gameplay environment that supports educational and research objectives. Furthermore, the research expands into multiplayer gaming with "Pepblock Builder VR" and "ProMVR", extending VR's educational benefits by enabling collaborative and interactive learning experiences. This multiplayer environment supports the sharing and manipulation of protein designs. It cultivates a learning space where users can engage with and learn from each other in real-time, fostering a sense of community and shared learning. This study demonstrates VR's potential to enhance the educational landscape of protein engineering significantly, making complex scientific concepts more accessible and engaging through gamified learning environments. The findings suggest that VR can be a powerful tool in the future of scientific education and research, providing immersive experiences that promote a deeper understanding of the protein molecular world, empowering learners to grasp even the most intricate concepts. | en |
| dc.description.status | Not peer reviewed | en |
| dc.description.version | Accepted Version | en |
| dc.format.mimetype | application/pdf | en |
| dc.identifier.citation | Xu, T. 2024. Virtual reality protein visualisation and multiplayer education. PhD Thesis, University College Cork. | |
| dc.identifier.endpage | 196 | |
| dc.identifier.uri | https://hdl.handle.net/10468/17934 | |
| dc.language.iso | en | en |
| dc.publisher | University College Cork | en |
| dc.relation.project | info:eu-repo/grantAgreement/SFI/NSF Student Mobility Programme/18/CRT/6222 (S5)/IE/18/CRT/6222 Supplement/ | |
| dc.relation.project | info:eu-repo/grantAgreement/SFI/Centres for Research Training (CRT) Programme/18/CRT/6222/IE/SFI Centre for Research Training in Advanced Networks for Sustainable Societies/ | |
| dc.rights | © 2024, Tianshu Xu. | |
| dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/4.0/ | |
| dc.subject | Virtual Reality | |
| dc.subject | Protein visualisation | |
| dc.subject | Educational gaming | |
| dc.subject | Interactive learning | |
| dc.subject | Multiplayer gaming | |
| dc.title | Virtual reality protein visualisation and multiplayer education | |
| dc.type | Doctoral thesis | en |
| dc.type.qualificationlevel | Doctoral | en |
| dc.type.qualificationname | PhD - Doctor of Philosophy | en |
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