Virtual reality protein visualisation and multiplayer education

dc.contributor.advisorTabirca, Marius-Sabin
dc.contributor.advisorTangney, Mark
dc.contributor.authorXu, Tianshuen
dc.contributor.funderScience Foundation Ireland
dc.date.accessioned2025-10-01T14:52:03Z
dc.date.available2025-10-01T14:52:03Z
dc.date.issued2024
dc.date.submitted2024
dc.description.abstractThis research explores the integration of VR in the visualisation and design of protein structures, emphasising its revolutionary impact on educational and research methodologies in bioinformatics and protein design. The research harnesses VR's capability to transform traditional two-dimensional visualisation approaches into interactive, three-dimensional simulations, thereby enhancing the comprehension and manipulation of complex protein models. A significant part of the thesis is dedicated to developing "Pocket Peptides", a single-player game designed to enhance scientific outreach through interactive protein design. The game uses tools such as I-TASSER for protein structure prediction, UCSF Chimera for three-dimensional model conversion, and Unity and C# for game design and development, integrating these technologies into a gameplay environment that supports educational and research objectives. Furthermore, the research expands into multiplayer gaming with "Pepblock Builder VR" and "ProMVR", extending VR's educational benefits by enabling collaborative and interactive learning experiences. This multiplayer environment supports the sharing and manipulation of protein designs. It cultivates a learning space where users can engage with and learn from each other in real-time, fostering a sense of community and shared learning. This study demonstrates VR's potential to enhance the educational landscape of protein engineering significantly, making complex scientific concepts more accessible and engaging through gamified learning environments. The findings suggest that VR can be a powerful tool in the future of scientific education and research, providing immersive experiences that promote a deeper understanding of the protein molecular world, empowering learners to grasp even the most intricate concepts.en
dc.description.statusNot peer revieweden
dc.description.versionAccepted Versionen
dc.format.mimetypeapplication/pdfen
dc.identifier.citationXu, T. 2024. Virtual reality protein visualisation and multiplayer education. PhD Thesis, University College Cork.
dc.identifier.endpage196
dc.identifier.urihttps://hdl.handle.net/10468/17934
dc.language.isoenen
dc.publisherUniversity College Corken
dc.relation.projectinfo:eu-repo/grantAgreement/SFI/NSF Student Mobility Programme/18/CRT/6222 (S5)/IE/18/CRT/6222 Supplement/
dc.relation.projectinfo:eu-repo/grantAgreement/SFI/Centres for Research Training (CRT) Programme/18/CRT/6222/IE/SFI Centre for Research Training in Advanced Networks for Sustainable Societies/
dc.rights© 2024, Tianshu Xu.
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectVirtual Reality
dc.subjectProtein visualisation
dc.subjectEducational gaming
dc.subjectInteractive learning
dc.subjectMultiplayer gaming
dc.titleVirtual reality protein visualisation and multiplayer education
dc.typeDoctoral thesisen
dc.type.qualificationlevelDoctoralen
dc.type.qualificationnamePhD - Doctor of Philosophyen
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