Fictional game elements: Critical perspectives on gamification design

dc.contributor.authorRapp, Amon
dc.contributor.authorCena, Federica
dc.contributor.authorHopfgartner, Frank
dc.contributor.authorHamari, Juho
dc.contributor.authorLinehan, Conor
dc.date.accessioned2022-07-27T15:26:50Z
dc.date.available2022-07-27T15:26:50Z
dc.date.issued2016-10-15
dc.date.updated2022-07-14T15:12:51Z
dc.description.abstractGamification has been widely accepted in the HCI community in the last few years. However, the current debate is focused on its short-term consequences, such as effectiveness and usefulness, while its side-effects, long-term criticalities and systemic impacts are rarely raised. This workshop will explore the gamification design space from a critical perspective, by using design fictions to help researchers reflect on the long-term consequences of their designs.en
dc.description.statusPeer revieweden
dc.description.versionAccepted Versionen
dc.format.mimetypeapplication/pdfen
dc.identifier.citationRapp, A., Cena, F., Hopfgartner, F., Hamari, J. and Linehan, C. (2016) 'Fictional game elements: Critical perspectives on gamification design', CHI PLAY Companion '16: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, pp. 373–377. doi: 10.1145/2968120.2968125en
dc.identifier.doi10.1145/2968120.2968125en
dc.identifier.endpage377en
dc.identifier.isbn978-1-4503-4456-2
dc.identifier.startpage373en
dc.identifier.urihttps://hdl.handle.net/10468/13414
dc.language.isoenen
dc.publisherAssociation for Computing Machinery (ACM)en
dc.relation.ispartofCHI PLAY '16: The annual symposium on Computer-Human Interaction in Play Austin Texas USA October 16 - 19, 2016
dc.rights© 2016, the Authors. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in CHI PLAY Companion '16: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, https://dl.acm.org/doi/10.1145/2968120.2968125en
dc.subjectGamificationen
dc.subjectCritical designen
dc.subjectDesign fictionen
dc.titleFictional game elements: Critical perspectives on gamification designen
dc.typeConference itemen
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