Designing for dissensus: Socially engaged art to access experience and support participation

dc.contributor.authorMurray, Mariaen
dc.contributor.authorPantidi, Nadiaen
dc.contributor.authorMcCarthy, Johnen
dc.contributor.funderMunster Technological Universityen
dc.date.accessioned2024-09-10T08:57:20Z
dc.date.available2024-09-10T08:57:20Z
dc.date.issued2024-07-01en
dc.description.abstractFor social justice-oriented design, pluralistic participatory practices are recognised as important. This paper explores Socially Engaged Art (SEA) as one such practice, which uses dialogical inquiry to address social justice issues. We describe a case study of SEA-informed digital storytelling workshops in a rurban community in Ireland. The workshops aimed to support diverse adolescent participants in identifying and critiquing place-based social issues with a view to imagining alternative and inclusive futures. SEA was instrumental in uncovering contradictory and hidden experiences of community life. We propose incorporating SEA into design processes to: i) challenge assumptions around identity and belonging; ii) recognise diverse experiences; and iii) breakdown social-engagement barriers. As we ask questions on what design is for, who should design, and why design matters, SEA can centre marginalised experiences, support polyvocal participation and help develop participant agency to work towards more equitable futures in rapidly changing environments.en
dc.description.statusPeer revieweden
dc.description.versionAccepted Versionen
dc.format.mimetypeapplication/pdfen
dc.identifier.citationMurray, M., Pantidi, N. and McCarthy, J. (2024) 'Designing for dissensus: Socially engaged art to access experience and support participation', in Proceedings of the 2024 ACM Designing Interactive Systems Conference, Copenhagen, Denmark, 1-5 July 2024, pp. 2851-2865. https://doi.org/10.1145/3643834.3661516en
dc.identifier.doihttps://doi.org/10.1145/3643834.3661516en
dc.identifier.endpage2865en
dc.identifier.isbn979-8-4007-0583-0en
dc.identifier.startpage2851en
dc.identifier.urihttps://hdl.handle.net/10468/16312
dc.language.isoenen
dc.publisherAssociation for Computing Machineryen
dc.relation.ispartof2024 ACM Designing Interactive Systems Conference, Copenhagen, Denmark, 1-5 July 2024en
dc.rights© 2024, the authors. Publication rights licensed to ACM. Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee.en
dc.subjectSocially Engaged Art (SEA)en
dc.subjectSocial justiceen
dc.subjectDialogical inquiryen
dc.subjectDigital storytelling workshopsen
dc.titleDesigning for dissensus: Socially engaged art to access experience and support participationen
dc.typeConference itemen
oaire.citation.volume29en
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