Exploring participants’ representations and shifting sensitivities in a hackathon for dementia

dc.contributor.authorHodge, Jamesen
dc.contributor.authorFoley, Sarahen
dc.contributor.authorLambton-Howard, Danen
dc.contributor.authorBooi, Lauraen
dc.contributor.authorMontague, Kyleen
dc.contributor.authorCoulter, Sandraen
dc.contributor.authorKirk, Daviden
dc.contributor.authorMorrissey, Kellieen
dc.date.accessioned2023-08-09T14:17:03Z
dc.date.available2023-08-09T14:17:03Z
dc.date.issued2023-06-10en
dc.description.abstractRecent HCI research has addressed emerging approaches for public engagement. One such public-facing method which has gained popularity over the previous decade has been open design events, or hackathons. In this article, we report on DemVR, a hackathon event that invited designers, technologists, and students of these disciplines to design Virtual Reality (VR) environments for people with dementia and their care partners. While our event gained reasonable attraction from designers and developers, this article unpacks the challenges in representing and involving people with dementia in these events, which had multiple knock-on effects on participant's outputs. Our analysis presents insights into participants’ motivations, challenges participants faced when constructing their “absent user”, and the design features teams developed to address the social context of the user. We conclude the article by proposing a set of commitments for collaborative design events, community building through design, and reification in design.en
dc.description.statusPeer revieweden
dc.description.versionAccepted Versionen
dc.format.mimetypeapplication/pdfen
dc.identifier.articleid46en
dc.identifier.citationHodge, J., Foley, S., Lambton-Howard, D., Booi, L., Montague, K., Coulter, S., Kirk, D. and Morrissey, K. (2023) 'Exploring participants’ representations and shifting sensitivities in a hackathon for dementia', ACM Transactions on Computer-Human Interaction, 30(3), 46 (35pp). doi: 10.1145/3571814en
dc.identifier.doi10.1145/3571814en
dc.identifier.eissn1557-7325en
dc.identifier.endpage35en
dc.identifier.issn1073-0516en
dc.identifier.issued3en
dc.identifier.journaltitleACM Transactions on Computer-Human Interactionen
dc.identifier.startpage1en
dc.identifier.urihttps://hdl.handle.net/10468/14803
dc.identifier.volume30en
dc.language.isoenen
dc.publisherAssociation for Computing Machineryen
dc.rights© 2023, Association for Computing Machinery. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in ACM Transactions on Computer-Human Interaction: https://doi.org/10.1145/3571814en
dc.subjectDementiaen
dc.subjectCommunityen
dc.subjectSocialen
dc.subjectHackathonen
dc.subjectCareen
dc.subjectVirtual realityen
dc.titleExploring participants’ representations and shifting sensitivities in a hackathon for dementiaen
dc.typeArticle (peer-reviewed)en
oaire.citation.issue3en
oaire.citation.volume30en
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