Participatory design of therapeutic video games for young people with neurological vision impairment

dc.contributor.authorWaddington, Jonathan
dc.contributor.authorLinehan, Conor
dc.contributor.authorGerling, Kathrin
dc.contributor.authorHicks, Kieran
dc.contributor.authorHodgson, Timothy L.
dc.contributor.funderTechnology Strategy Boarden
dc.contributor.funderMedical Research Councilen
dc.contributor.funderWESC Foundation, United Kingdomen
dc.date.accessioned2017-03-13T14:55:52Z
dc.date.available2017-03-13T14:55:52Z
dc.date.issued2015-04
dc.date.updated2017-03-10T11:17:42Z
dc.description.abstractNeurological Vision Impairment (NVI) detrimentally impacts upon quality of life, as daily activities such as reading and crossing the road often become significantly impaired. Therapy strategies for NVI based on visual scanning of on-screen stimuli have recently been demonstrated as effective at improving functional vision. However, these strategies are repetitive, monotonous and unsuitable for use with children and young adults. This project explores the design of a game-based therapy programme that aims to support participant engagement and adherence. We first outline requirements for this software, before reporting on the iterative design process undertaken in collaboration with young people, therapists and teachers at a centre for vision impairment. Our work provides insights into the participatory design of games in collaboration with young people with special needs, and reflects upon the tension of balancing game challenge, therapy goals, and accessibility. Furthermore, it highlights the potential of games to empower special populations by providing a medium through which to communicate the subjective experience of specific impairments.en
dc.description.sponsorshipThe WESC Foundation, United Kingdom, Technology Strategy Board, and the Medical Research Council of the United Kingdom (Knowledge Transfer Partnership (Ref: KTP008989))en
dc.description.statusPeer revieweden
dc.description.versionAccepted Versionen
dc.format.mimetypeapplication/pdfen
dc.identifier.citationWaddington, J., Linehan, C., Gerling, K., Hicks, K. and Hodgson, T. L. (2015) 'Participatory Design of Therapeutic Video Games for Young People with Neurological Vision Impairment', Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, CHI '15, Seoul, Republic of Korea, 18 - 23 April. New York: ACM, pp. 3533-3542. doi:10.1145/2702123.2702261en
dc.identifier.doi10.1145/2702123.2702261
dc.identifier.endpage3542en
dc.identifier.isbn978-1-4503-3145-6
dc.identifier.journaltitleProceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systemsen
dc.identifier.startpage3533en
dc.identifier.urihttps://hdl.handle.net/10468/3775
dc.language.isoenen
dc.publisherAssociation for Computing Machineryen
dc.relation.ispartofACM CHI 2015
dc.rights© 2015, ACM. This is the author’s version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI ’15), http://dx.doi.org/10.1145/2702123.2702261en
dc.subjectGamesen
dc.subjectVisionen
dc.subjectRehabilitationen
dc.subjectTherapyen
dc.subjectYoung peopleen
dc.subjectComputers and societyen
dc.subjectAssistive technologiesen
dc.titleParticipatory design of therapeutic video games for young people with neurological vision impairmenten
dc.typeConference itemen
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