Children’s experiences of play in digital spaces: a scoping review

dc.contributor.authorLoudoun, Fiona M.en
dc.contributor.authorBoyle, Bryanen
dc.contributor.authorLarsson-Lund, Mariaen
dc.date.accessioned2024-09-09T11:53:59Z
dc.date.available2024-09-09T11:53:59Z
dc.date.issued2022en
dc.description.abstractThe United Nations Convention on the Rights of the Child has substantiated play for play’s sake, thus focusing on the doing or being of play rather than any potentially desired outcomes. Examining this type of play from the perspective of the child acknowledges children as meaning-makers. A scoping review was conducted to expose and map the extent of the evidence available in the emerging and diverse field of children’s experiences of play in digital spaces. Specifically, the literature was examined with regards to relevance to children’s everyday lives, the personal and ecological relevance, and the methods used. A systematic search of the literature over the past fifteen years found thirty-one articles appropriate for inclusion. The analysis of the literature revealed that the articles formed four categories of how play in digital spaces was approached: ‘Videogames, behaviours, and societal norms’, ‘Videogames for its own sake’, ‘Videogames for learning’, and ‘Active Videogames for health promotion’. This scoping review has identified a lack of articles focusing on children’s experiences of play in a digital space, and these perspectives are essential for parents, professionals, game designers, and policymakers alike to contribute to an enhanced understanding of the role of play in digital spaces.en
dc.description.statusPeer revieweden
dc.description.versionPublished Versionen
dc.format.mimetypeapplication/pdfen
dc.identifier.articleide0272630en
dc.identifier.citationLoudoun, F.M., Boyle, B. and Larsson-Lund, M. (2022) ‘Children’s experiences of play in digital spaces: A scoping review’, PLOS ONE, 17(8), e0272630 (17pp). doi: 10.1371/journal.pone.0272630en
dc.identifier.doi10.1371/journal.pone.0272630en
dc.identifier.endpage17en
dc.identifier.issued1en
dc.identifier.journaltitlePLoS ONEen
dc.identifier.startpage1en
dc.identifier.urihttps://hdl.handle.net/10468/16307
dc.identifier.volume17en
dc.language.isoenen
dc.publisherPublic Library of Scienceen
dc.rights© 2022, Loudoun et al. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.en
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/en
dc.subjectChildrenen
dc.subjectVideo gamesen
dc.subjectDatabase searchingen
dc.subjectAddictionen
dc.subjectChartsen
dc.subjectHealth promotionen
dc.subjectInterneten
dc.titleChildren’s experiences of play in digital spaces: a scoping reviewen
dc.typeArticle (peer-reviewed)en
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