Exploiting players? Critical reflections on participation in game development

dc.contributor.authorGerling, Kathrin
dc.contributor.authorWallner, Guenter
dc.contributor.authorMirza-Babaei, Pejman
dc.contributor.authorShearer, John
dc.contributor.authorLinehan, Conor
dc.contributor.authorHicks, Kieran
dc.date.accessioned2017-12-13T12:54:30Z
dc.date.available2017-12-13T12:54:30Z
dc.date.issued2017
dc.date.updated2017-11-30T10:34:41Z
dc.description.abstractPlayer involvement in the process of game development has become a de-facto standard in both industry and academia. Participation is intended to empower players, while helping designers create better games. However, participation also introduces uncertainty regarding players' and designers' relative roles, and creates new concerns over the exploitation of players, marginalization of designers, and the quality of game design outcomes. In this workshop, we invite the games research community to critically reflect on methods used to facilitate player participation, with the goal of establishing dialogue around meaningful and constructive player involvement.en
dc.description.statusNot peer revieweden
dc.description.urihttp://chiplay.acm.org/2017/en
dc.description.versionAccepted Versionen
dc.format.mimetypeapplication/pdfen
dc.identifier.citationGerling, K., Wallner, G., Mirza-Babaei, P., Shearer, J., Linehan, C. and Hicks, K. (2017) ‘Exploiting players? Critical reflections on participation in game development’, Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '17). Amsterdam, the Netherlands, 15–18 October. doi: 10.1145/3130859.3131441en
dc.identifier.doi10.1145/3130859.3131441
dc.identifier.endpage655en
dc.identifier.isbn978-1-4503-5111-9
dc.identifier.startpage653en
dc.identifier.urihttps://hdl.handle.net/10468/5170
dc.language.isoenen
dc.publisherAssociation for Computing Machineryen
dc.relation.ispartofACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2017)
dc.rights© 2017, the Authors. Published by ACM. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '17) http://dx.doi.org/10.1145/3130859.3131441en
dc.subjectParticipatory designen
dc.subjectGames user researchen
dc.subjectGame analyticsen
dc.subjectMethodologyen
dc.subjectGame designen
dc.titleExploiting players? Critical reflections on participation in game developmenten
dc.typeConference itemen
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