Accessmath: Towards developing an accessible interactive learning platform to overcome the challenges of blind and visually impaired students in learning mathematics

dc.contributor.authorShoaib, Muhammaden
dc.contributor.authorMinghim, Rosaneen
dc.contributor.authorFitzpatrick, Donalen
dc.contributor.authorPitt, Ianen
dc.contributor.editorAntona, Margheritaen
dc.contributor.editorStephanidis, Constantineen
dc.contributor.funderScience Foundation Irelanden
dc.date.accessioned2024-09-10T14:25:29Z
dc.date.available2024-09-10T14:25:29Z
dc.date.issued2024-06-01en
dc.description.abstractSmartphone-based apps and games can provide an enjoyable and inspiring atmosphere for learning mathematics. They potentially offer an engaging and exciting way to help students utilize their previously acquired abilities. Implementing such platforms has become increasingly significant in the rapidly evolving educational technology landscape. However, the integration of such technologies poses unique challenges and opportunities, particularly when it comes to catering to the needs of blind and visually impaired primary school students. This article is based upon a survey designed to investigate the needs of blind and visually impaired students and identify enablers that improve the effectiveness of interactive learning platforms specifically for learning mathematics. Nineteen people participated in this study: five blind and visually impaired students, nine teachers, and five professional experts. Participants highlighted important functionalities which would help them address their needs in primary education settings. Using the findings from this study, the authors aim to develop an interactive learning game to fulfill the participants’ needs. This interactive game focuses on enhancing numbering skills, performing basic mathematics operations, and learning about shapes and digits because most school children struggle to learn these topics. This game can engage blind and visually impaired students and help them quickly understand these topics. The aim has been to introduce educational aspects in a way that does not compromise game enjoyment.en
dc.description.statusPeer revieweden
dc.description.versionAccepted Versionen
dc.format.mimetypeapplication/pdfen
dc.identifier.citationShoaib, M., Minghim, R., Fitzpatrick, D. and Pitt, I. (2024) 'Accessmath: Towards developing an accessible interactive learning platform to overcome the challenges of blind and visually impaired students in learning mathematics', in Antona, M. and Stephanidis, C. (eds) Universal Access in Human-Computer Interaction. HCII 2024. Lecture Notes in Computer Science, vol 14698, pp. 174-184. Springer, Cham. https://doi.org/10.1007/978-3-031-60884-1_12en
dc.identifier.doi10.1007/978-3-031-60884-1_12en
dc.identifier.eissn1611-3349en
dc.identifier.endpage184en
dc.identifier.isbn9783031608834en
dc.identifier.isbn9783031608841en
dc.identifier.issn0302-9743en
dc.identifier.journaltitleLecture Notes in Computer Scienceen
dc.identifier.startpage174en
dc.identifier.urihttps://hdl.handle.net/10468/16315
dc.identifier.volume14698en
dc.language.isoenen
dc.publisherSpringer Natureen
dc.relation.ispartofLecture Notes in Computer Scienceen
dc.relation.ispartofUniversal Access in Human-Computer Interactionen
dc.relation.ispartof18th International Conference, UAHCI 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024en
dc.relation.projectinfo:eu-repo/grantAgreement/SFI/SFI Centres for Research Training Programme::Data and ICT Skills for the Future/18/CRT/6222/IE/SFI Centre for Research Training in Advanced Networks for Sustainable Societies/en
dc.rights© 2024, the Authors. For the purpose of Open Access, the authors have applied a CC BY public copyright licence to any Author Accepted Manuscript version arising from this submission.en
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/en
dc.subjectSmartphoneen
dc.subjectInteractiveen
dc.subjectLearningen
dc.subjectMathematicsen
dc.subjectBlind and visually-impaireden
dc.titleAccessmath: Towards developing an accessible interactive learning platform to overcome the challenges of blind and visually impaired students in learning mathematicsen
dc.typeConference itemen
dc.typeBook chapteren
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