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Citation:Rapp, A., Cena, F., Hopfgartner, F., Hamari, J. and Linehan, C. (2016) 'Fictional game elements: Critical perspectives on gamification design', CHI PLAY Companion '16: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, pp. 373–377. doi: 10.1145/2968120.2968125
Gamification has been widely accepted in the HCI community in the last few years. However, the current debate is focused on its short-term consequences, such as effectiveness and usefulness, while its side-effects, long-term criticalities and systemic impacts are rarely raised. This workshop will explore the gamification design space from a critical perspective, by using design fictions to help researchers reflect on the long-term consequences of their designs.
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