Exploiting players? Critical reflections on participation in game development

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Date
2017
Authors
Gerling, Kathrin
Wallner, Guenter
Mirza-Babaei, Pejman
Shearer, John
Linehan, Conor
Hicks, Kieran
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Association for Computing Machinery
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Abstract
Player involvement in the process of game development has become a de-facto standard in both industry and academia. Participation is intended to empower players, while helping designers create better games. However, participation also introduces uncertainty regarding players' and designers' relative roles, and creates new concerns over the exploitation of players, marginalization of designers, and the quality of game design outcomes. In this workshop, we invite the games research community to critically reflect on methods used to facilitate player participation, with the goal of establishing dialogue around meaningful and constructive player involvement.
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Keywords
Participatory design , Games user research , Game analytics , Methodology , Game design
Citation
Gerling, K., Wallner, G., Mirza-Babaei, P., Shearer, J., Linehan, C. and Hicks, K. (2017) ‘Exploiting players? Critical reflections on participation in game development’, Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '17). Amsterdam, the Netherlands, 15–18 October. doi: 10.1145/3130859.3131441
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© 2017, the Authors. Published by ACM. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '17) http://dx.doi.org/10.1145/3130859.3131441