Leveraging icebreaking tasks to facilitate uptake of voice communication in multiplayer games

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dc.contributor.author Hicks, Kieran
dc.contributor.author Gerling, Kathrin
dc.contributor.author Dickinson, Patrick
dc.contributor.author Linehan, Conor
dc.contributor.author Gowen, Carl
dc.date.accessioned 2018-07-30T12:30:34Z
dc.date.available 2018-07-30T12:30:34Z
dc.date.issued 2018
dc.identifier.citation Hicks K., Gerling K., Dickinson P., Linehan C., Gowen C. (2018) ‘Leveraging icebreaking tasks to facilitate uptake of voice communication in multiplayer games’, in Cheok A., Inami M. and Romão T. (eds.) Advances in Computer Entertainment Technology. ACE 2017: 14th International Conference on Advances in Computer Entertainment Technology, London, UK, 14-16 December, 2017. Lecture Notes in Computer Science, Vol. 10714. Springer International Publishing AG. doi: 10.1007/978-3-319-76270-8_14 en
dc.identifier.volume 10714
dc.identifier.startpage 187
dc.identifier.endpage 201
dc.identifier.issn 0302-9743
dc.identifier.uri http://hdl.handle.net/10468/6540
dc.identifier.doi 10.1007/978-3-319-76270-8_14
dc.description.abstract Voice Communication (VC) is widely employed by developers as an essential component of online games. Typically, it is assumed that communications through this mechanism will be helpful and enjoyable, but existing literature suggests that the entry into VC can be problematic. In this paper, we present a study that attempts to mitigate player discomfort when first engaging with VC with strangers, through the use of traditional icebreaking tasks. We integrate these into the game RET, an online cooperative first person shooter which requires effective communication for players to succeed. An online user study with 18 participants suggests that icebreaking tasks can contribute to a positive VC experience, but their inclusion also creates further issues to be considered for successful integration. en
dc.format.mimetype application/pdf en
dc.language.iso en en
dc.publisher Springer International Publishing AG en
dc.relation.uri https://link.springer.com/chapter/10.1007%2F978-3-319-76270-8_14
dc.rights © 2018, Springer International Publishing AG. All rights reserved. The final authenticated version is available online at https://doi.org/10.1007/978-3-319-76270-8_14 en
dc.subject Voice communication en
dc.subject Player experience en
dc.subject Game design en
dc.title Leveraging icebreaking tasks to facilitate uptake of voice communication in multiplayer games en
dc.type Conference item en
dc.internal.authorcontactother Conor Linehan, Applied Psychology, University College Cork, Cork, Ireland. +353-21-490-3000 Email: conor.linehan@ucc.ie en
dc.internal.availability Full text available en
dc.description.version Accepted Version en
dc.description.status Peer reviewed en
dc.identifier.journaltitle Lecture Notes in Computer Science en
dc.internal.IRISemailaddress conor.linehan@ucc.ie en

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