Fictional game elements 2016
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Published Version
Date
2016-10-01
Authors
Rapp, Amon
Cena, Federica
Hopfgartner, Frank
Hamari, Juho
Linehan, Conor
Journal Title
Journal ISSN
Volume Title
Publisher
Sun SITE Central Europe / RWTH Aachen University
Published Version
Abstract
Gamification has been widely accepted in the HCI community in the last few years. However, the current debate is focused on its short-term consequences, such as effectiveness and usefulness, while its side-effects, long-term criticalities and systemic impacts are rarely raised. This workshop explores the gamification design space from a critical perspective, by using design fictions to help researchers reflect on the long-term consequences of their designs.
Description
Keywords
Gamification , Critical design , Design fiction , ~Applied Psychology - Conference Items ~
Citation
Rapp, A., Cena, F., Hopfgartner, F., Hamari, J. and Linehan, C. (2016) ‘Fictional game elements 2016’ (from the Proceedings of the Workshop on Fictional Game Elements 2016 co-located with The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), Austin, Texas, US, 16-19 October), CEUR Workshop Proceedings, 1715.
