Fictional game elements 2016
Sun SITE Central Europe / RWTH Aachen University
Gamification has been widely accepted in the HCI community in the last few years. However, the current debate is focused on its short-term consequences, such as effectiveness and usefulness, while its side-effects, long-term criticalities and systemic impacts are rarely raised. This workshop explores the gamification design space from a critical perspective, by using design fictions to help researchers reflect on the long-term consequences of their designs.
Gamification , Critical design , Design fiction
Rapp, A., Cena, F., Hopfgartner, F., Hamari, J. and Linehan, C. (2016) ‘Fictional game elements 2016’ (from the Proceedings of the Workshop on Fictional Game Elements 2016 co-located with The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), Austin, Texas, US, 16-19 October), CEUR Workshop Proceedings, 1715.