Fictional game elements 2016

dc.contributor.authorRapp, Amon
dc.contributor.authorCena, Federica
dc.contributor.authorHopfgartner, Frank
dc.contributor.authorHamari, Juho
dc.contributor.authorLinehan, Conor
dc.date.accessioned2017-01-25T12:30:23Z
dc.date.available2017-01-25T12:30:23Z
dc.date.issued2016-10
dc.date.updated2017-01-25T12:10:25Z
dc.description.abstractGamification has been widely accepted in the HCI community in the last few years. However, the current debate is focused on its short-term consequences, such as effectiveness and usefulness, while its side-effects, long-term criticalities and systemic impacts are rarely raised. This workshop explores the gamification design space from a critical perspective, by using design fictions to help researchers reflect on the long-term consequences of their designs.en
dc.description.statusNot peer revieweden
dc.description.urihttps://fge2016.wordpress.com/en
dc.description.versionPublished Versionen
dc.format.mimetypeapplication/pdfen
dc.identifier.citationRapp, A., Cena, F., Hopfgartner, F., Hamari, J. and Linehan, C. (2016) ‘Fictional game elements 2016’ (from the Proceedings of the Workshop on Fictional Game Elements 2016 co-located with The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), Austin, Texas, US, 16-19 October), CEUR Workshop Proceedings, 1715.en
dc.identifier.endpage4en
dc.identifier.issn1613-0073
dc.identifier.startpage1en
dc.identifier.urihttps://hdl.handle.net/10468/3517
dc.language.isoenen
dc.publisherSun SITE Central Europe / RWTH Aachen Universityen
dc.relation.ispartofACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016)
dc.relation.urihttp://ceur-ws.org/Vol-1715/
dc.rights© 2016, the Authors.en
dc.rights.urihttp://ceur-ws.org/
dc.subjectGamificationen
dc.subjectCritical designen
dc.subjectDesign fictionen
dc.titleFictional game elements 2016en
dc.typeConference itemen
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