Fictional game elements 2016
dc.contributor.author | Rapp, Amon | |
dc.contributor.author | Cena, Federica | |
dc.contributor.author | Hopfgartner, Frank | |
dc.contributor.author | Hamari, Juho | |
dc.contributor.author | Linehan, Conor | |
dc.date.accessioned | 2017-01-25T12:30:23Z | |
dc.date.available | 2017-01-25T12:30:23Z | |
dc.date.issued | 2016-10 | |
dc.date.updated | 2017-01-25T12:10:25Z | |
dc.description.abstract | Gamification has been widely accepted in the HCI community in the last few years. However, the current debate is focused on its short-term consequences, such as effectiveness and usefulness, while its side-effects, long-term criticalities and systemic impacts are rarely raised. This workshop explores the gamification design space from a critical perspective, by using design fictions to help researchers reflect on the long-term consequences of their designs. | en |
dc.description.status | Not peer reviewed | en |
dc.description.uri | https://fge2016.wordpress.com/ | en |
dc.description.version | Published Version | en |
dc.format.mimetype | application/pdf | en |
dc.identifier.citation | Rapp, A., Cena, F., Hopfgartner, F., Hamari, J. and Linehan, C. (2016) ‘Fictional game elements 2016’ (from the Proceedings of the Workshop on Fictional Game Elements 2016 co-located with The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), Austin, Texas, US, 16-19 October), CEUR Workshop Proceedings, 1715. | en |
dc.identifier.endpage | 4 | en |
dc.identifier.issn | 1613-0073 | |
dc.identifier.startpage | 1 | en |
dc.identifier.uri | https://hdl.handle.net/10468/3517 | |
dc.language.iso | en | en |
dc.publisher | Sun SITE Central Europe / RWTH Aachen University | en |
dc.relation.ispartof | ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016) | |
dc.relation.uri | http://ceur-ws.org/Vol-1715/ | |
dc.rights | © 2016, the Authors. | en |
dc.rights.uri | http://ceur-ws.org/ | |
dc.subject | Gamification | en |
dc.subject | Critical design | en |
dc.subject | Design fiction | en |
dc.title | Fictional game elements 2016 | en |
dc.type | Conference item | en |