Gamification as behavioral psychology

dc.contributor.authorLinehan, Conor
dc.contributor.authorKirman, Ben
dc.contributor.authorRoche, Bryan
dc.contributor.editorWalz, Steffen P.
dc.contributor.editorDeterding, Sebastian
dc.date.accessioned2017-01-11T10:00:32Z
dc.date.available2017-01-11T10:00:32Z
dc.date.issued2015-01
dc.date.updated2017-01-11T09:45:55Z
dc.description.statusPeer revieweden
dc.description.versionAccepted Versionen
dc.format.mimetypeapplication/pdfen
dc.identifier.citationLinehan, C., Kirman, B. and Roche, B. (2015) 'Gamification as behavioral psychology' in Walz, S.P. and Deterding, S. (eds.) The Gameful World: Approaches, Issues, Applications. Cambridge, MA, USA : MIT Press, pp. 81-105.en
dc.identifier.endpage105en
dc.identifier.isbn9780262028004
dc.identifier.startpage81en
dc.identifier.urihttps://hdl.handle.net/10468/3462
dc.language.isoenen
dc.publisherMIT Pressen
dc.relation.ispartofThe Gameful World: Approaches, Issues, Applications
dc.relation.urihttps://mitpress.mit.edu/books/gameful-world
dc.rights© 2014, Massachusetts Institute of Technology. All rights reserved. No part of this chapter may be reproduced in any form by any electronic or mechanical means (including photocopying, recording, or information storage and retrieval) without permission in writing from the publisher.en
dc.subjectGamificationen
dc.subjectEngagementen
dc.subjectBehavioral psychologyen
dc.subjectApplied behavior analysisen
dc.subjectABAen
dc.titleGamification as behavioral psychologyen
dc.typeBook chapteren
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