Where is the crowd?
dc.contributor.author | Warren, Stephen | |
dc.contributor.author | Gleasure, Robert | |
dc.contributor.author | O'Reilly, Philip | |
dc.contributor.author | Feller, Joseph | |
dc.contributor.author | Li, Shanping | |
dc.contributor.author | Christoforo, Jerry | |
dc.contributor.editor | Maedche, Alexander | |
dc.contributor.editor | vom Brocke, Jan | |
dc.contributor.editor | Hevner, Alan | |
dc.date.accessioned | 2017-08-11T08:39:03Z | |
dc.date.available | 2017-08-11T08:39:03Z | |
dc.date.issued | 2017 | |
dc.description.abstract | Crowdfunding has received increasing attention in the financial services space in the past few years. This is because crowdfunding has become a viable alternative to traditional capital investment and thus a threat to investors in that sector. Various platforms exist which allow fundraisers to pitch an idea and spread awareness with the intention of acquiring backers. Most backers of crowdfunding campaigns come to the platform with the fundraiser rather than from the platform itself [25]. Fundraisers must find and engage a crowd and not rely on the platform for provision of the crowd. This paper sets out four action design principles for identifying and engaging a crowd. Using a boundary object theory approach, the crowdfunding campaign is broken down based on backer’s social worlds which define the crowd and their interests. | en |
dc.description.status | Peer reviewed | en |
dc.description.version | Published Version | en |
dc.format.mimetype | application/pdf | en |
dc.identifier.citation | Warren, S., Gleasure, R., O’Reilly, P., Feller, J., Li, S., Christoforo, J. 2017. Where is the crowd?. In: Maedche, A., vom Brocke, J., Hevner, A. (eds.) Designing the Digital Transformation: DESRIST 2017 Research in Progress Proceedings of the 12th International Conference on Design Science Research in Information Systems and Technology. Karlsruhe, Germany. 30 May - 1 Jun. Karslruhe: Karlsruher Institut für Technologie (KIT), pp. 172-179 | en |
dc.identifier.endpage | 179 | |
dc.identifier.issn | 2194-1629 | |
dc.identifier.startpage | 172 | |
dc.identifier.uri | https://hdl.handle.net/10468/4455 | |
dc.language.iso | en | en |
dc.publisher | Karlsruher Institut für Technologie (KIT) | en |
dc.relation.ispartof | Designing the Digital Transformation: DESRIST 2017 Research in Progress Proceedings of the 12th International Conference on Design Science Research in Information Systems and Technology. Karlsruhe, Germany. 30 May - 1 Jun. | |
dc.relation.uri | https://publikationen.bibliothek.kit.edu/1000069452 | |
dc.relation.uri | http://desrist2017.kit.edu/ | |
dc.rights | ©2017, The Author(s). This document is licensed under the Creative Commons Attribution – Share Alike 4.0 International License (CC BY-SA 4.0): https://creativecommons.org/licenses/by-sa/4.0/deed.en | en |
dc.rights.uri | https://creativecommons.org/licenses/by-sa/4.0/deed.en | |
dc.subject | Crowdfunding | en |
dc.subject | Boundary object theory | en |
dc.subject | Social worlds | en |
dc.subject | Design science | en |
dc.title | Where is the crowd? | en |
dc.type | Conference item | en |
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