Computational Commensality: from theories to computational models for social food preparation and consumption in HCI

dc.contributor.authorNiewiadomski, Radoslaw
dc.contributor.authorCeccaldi, Eleonora
dc.contributor.authorHuisman, Gijs
dc.contributor.authorVolpe, Gualtiero
dc.contributor.authorMancini, Maurizio
dc.date.accessioned2019-12-10T12:12:52Z
dc.date.available2019-12-10T12:12:52Z
dc.date.issued2019-12-05
dc.description.abstractFood and eating are inherently social activities taking place, for example, around the dining table at home, in restaurants, or in public spaces. Enjoying eating with others, often referred to as “commensality,” positively affects mealtime in terms of, among other factors, food intake, food choice, and food satisfaction. In this paper we discuss the concept of “Computational Commensality,” that is, technology which computationally addresses various social aspects of food and eating. In the past few years, Human-Computer Interaction started to address how interactive technologies can improve mealtimes. However, the main focus has been made so far on improving the individual's experience, rather than considering the inherently social nature of food consumption. In this survey, we first present research from the field of social psychology on the social relevance of Food- and Eating-related Activities (F&EA). Then, we review existing computational models and technologies that can contribute, in the near future, to achieving Computational Commensality. We also discuss the related research challenges and indicate future applications of such new technology that can potentially improve F&EA from the commensality perspective.en
dc.description.statusPeer revieweden
dc.description.versionPublished Versionen
dc.format.mimetypeapplication/pdfen
dc.identifier.articleid119en
dc.identifier.citationNiewiadomski, R., Ceccaldi, E., Huisman, G., Volpe, G. and Mancini, M. (2019) 'Computational Commensality: From Theories to Computational Models for Social Food Preparation and Consumption in HCI', Frontiers in Robotics and AI, 6, 119 (19pp). doi: 10.3389/frobt.2019.00119en
dc.identifier.doi10.3389/frobt.2019.00119en
dc.identifier.eissn2296-9144
dc.identifier.endpage19en
dc.identifier.journaltitleFrontiers in Robotics and AIen
dc.identifier.startpage1en
dc.identifier.urihttps://hdl.handle.net/10468/9382
dc.identifier.volume6en
dc.language.isoenen
dc.publisherFrontiers Mediaen
dc.rights© 2019, Niewiadomski, Ceccaldi, Huisman, Volpe and Mancini. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.en
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/en
dc.subjectCommensalityen
dc.subjectFooden
dc.subjectFood recognitionen
dc.subjectHCIen
dc.subjectSocial signal processingen
dc.subjectEmbodied interfacesen
dc.subjectSocial robotsen
dc.subjectAugmented experienceen
dc.titleComputational Commensality: from theories to computational models for social food preparation and consumption in HCIen
dc.typeArticle (peer-reviewed)en
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