Improving learning experience by employing DASH-based mulsemedia delivery

dc.contributor.authorBi, Ting
dc.contributor.authorSilva, Fábio
dc.contributor.authorGhinea, Gheorghita
dc.contributor.authorMuntean, Gabriel-Mira
dc.contributor.funderHorizon 2020en
dc.date.accessioned2022-11-01T12:07:30Z
dc.date.available2022-11-01T12:07:30Z
dc.date.issued2018-11
dc.date.updated2022-11-01T11:53:31Z
dc.description.abstractThis paper describes the experimental deployment of a DASH-based Multi-Sensory Media Delivery System (DASHMS) to support multi-sensorial media-enhanced learning. Multi-sensorial media (mulsemedia) combines multimedia components (video and audio) and emerging technologies targeting other human senses (e.g. touch haptics, smell and taste). This paper studies learning experience with olfaction and haptic-based mulsemedia when employing DASHMS in a real-life subjective experiment with 40 participants. The tests performed evaluate the user-perceived quality of experience (QoE) and the effects of mulsemedia on user learning.en
dc.description.statusPeer revieweden
dc.description.versionAccepted Versionen
dc.format.mimetypeapplication/pdfen
dc.identifier.citationBi, T., Silva, F., Ghinea, G. and Muntean, G.-M. (2018) 'Improving learning experience by employing DASH-based mulsemedia delivery', 2018 IEEE Games, Entertainment, Media Conference (GEM), Galway, Ireland, 15-17 August, pp. 414-417. doi: 10.1109/GEM.2018.8516508en
dc.identifier.doi10.1109/GEM.2018.8516508en
dc.identifier.endpage417en
dc.identifier.isbn978-1-5386-6305-9
dc.identifier.isbn978-1-5386-6304-2
dc.identifier.startpage414en
dc.identifier.urihttps://hdl.handle.net/10468/13793
dc.language.isoenen
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE)en
dc.relation.projectinfo:eu-repo/grantAgreement/EC/H2020::IA/688503/EU/Networked Labs for Training in Sciences and Technologies for Information and Communication/NEWTONen
dc.rights© 2018, IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.en
dc.subjectDASHen
dc.subjectLearner experienceen
dc.subjectOlfactionen
dc.subjectQoEen
dc.subjectMulti-sensory media deliveryen
dc.titleImproving learning experience by employing DASH-based mulsemedia deliveryen
dc.typeConference itemen
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