A 3D hand motion capture device with haptic feedback for virtual reality applications
dc.contributor.author | Torres-Sanchez, Javier | |
dc.contributor.author | Tedesco, Salvatore | |
dc.contributor.author | O'Flynn, Brendan | |
dc.contributor.funder | Science Foundation Ireland | en |
dc.contributor.funder | European Regional Development Fund | en |
dc.contributor.funder | Enterprise Ireland | en |
dc.date.accessioned | 2018-12-07T14:02:08Z | |
dc.date.available | 2018-12-07T14:02:08Z | |
dc.date.issued | 2018-11-01 | |
dc.date.updated | 2018-12-07T13:49:27Z | |
dc.description.abstract | In this paper, the challenges associated with the design of new generation hand motion capture devices for Virtual Reality (VR) applications are described. The need for developing a hand motion capture device with tactile feedback that integrates all the sensors and actuators associated with VR, while meeting the latency requirements is introduced. A detailed description of functional and non-functional specifications is also given. Finally, a comparison study with commercially available technology is provided highlighting that the proposed device compares favorably not only in terms of functional parameters, such as connectivity, integration of sensors and actuators, and latency, but also in terms of non-functional parameters, e.g., no need to wash, ambidextrous features and modularity. | en |
dc.description.sponsorship | Enterprise Ireland (Project VRGLOVE: Grant Number CF-2015-0031-P) | en |
dc.description.status | Peer reviewed | en |
dc.description.version | Accepted Version | en |
dc.format.mimetype | application/pdf | en |
dc.identifier.citation | Torres-Sanchez, J., Tedesco, S. and O'Flynn, B. (2018) 'A 3D hand motion capture device with haptic feedback for virtual reality applications', 2018 IEEE Games, Entertainment, Media Conference (GEM), Galway, Ireland, 15-17 August, pp. 232-238. doi:10.1109/GEM.2018.8516460 | en |
dc.identifier.doi | 10.1109/GEM.2018.8516460 | |
dc.identifier.endpage | 238 | en |
dc.identifier.isbn | 978-1-5386-6304-2 | |
dc.identifier.isbn | 978-1-5386-6305-9 | |
dc.identifier.startpage | 232 | en |
dc.identifier.uri | https://hdl.handle.net/10468/7183 | |
dc.language.iso | en | en |
dc.publisher | Institute of Electrical and Electronics Engineers (IEEE) | en |
dc.relation.ispartof | 2018 IEEE Games, Entertainment, Media Conference (GEM) | |
dc.relation.project | info:eu-repo/grantAgreement/SFI/SFI Research Centres/12/RC/2289/IE/INSIGHT - Irelands Big Data and Analytics Research Centre/ | en |
dc.relation.project | info:eu-repo/grantAgreement/SFI/SFI Research Centres/13/RC/2077/IE/CONNECT: The Centre for Future Networks & Communications/ | en |
dc.rights | © 2018, IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. | en |
dc.subject | Actuators | en |
dc.subject | Haptic interfaces | en |
dc.subject | Virtual reality | en |
dc.subject | Hand motion capture device | en |
dc.subject | Haptic feedback | en |
dc.subject | VR | en |
dc.subject | Tactile feedback | en |
dc.subject | Virtual reality applications | en |
dc.subject | Sensors | en |
dc.subject | Thumb | en |
dc.subject | Data gloves | en |
dc.subject | Three-dimensional displays | en |
dc.title | A 3D hand motion capture device with haptic feedback for virtual reality applications | en |
dc.type | Conference item | en |