A 3D hand motion capture device with haptic feedback for virtual reality applications

dc.contributor.authorTorres-Sanchez, Javier
dc.contributor.authorTedesco, Salvatore
dc.contributor.authorO'Flynn, Brendan
dc.contributor.funderScience Foundation Irelanden
dc.contributor.funderEuropean Regional Development Funden
dc.contributor.funderEnterprise Irelanden
dc.date.accessioned2018-12-07T14:02:08Z
dc.date.available2018-12-07T14:02:08Z
dc.date.issued2018-11-01
dc.date.updated2018-12-07T13:49:27Z
dc.description.abstractIn this paper, the challenges associated with the design of new generation hand motion capture devices for Virtual Reality (VR) applications are described. The need for developing a hand motion capture device with tactile feedback that integrates all the sensors and actuators associated with VR, while meeting the latency requirements is introduced. A detailed description of functional and non-functional specifications is also given. Finally, a comparison study with commercially available technology is provided highlighting that the proposed device compares favorably not only in terms of functional parameters, such as connectivity, integration of sensors and actuators, and latency, but also in terms of non-functional parameters, e.g., no need to wash, ambidextrous features and modularity.en
dc.description.sponsorshipEnterprise Ireland (Project VRGLOVE: Grant Number CF-2015-0031-P)en
dc.description.statusPeer revieweden
dc.description.versionAccepted Versionen
dc.format.mimetypeapplication/pdfen
dc.identifier.citationTorres-Sanchez, J., Tedesco, S. and O'Flynn, B. (2018) 'A 3D hand motion capture device with haptic feedback for virtual reality applications', 2018 IEEE Games, Entertainment, Media Conference (GEM), Galway, Ireland, 15-17 August, pp. 232-238. doi:10.1109/GEM.2018.8516460en
dc.identifier.doi10.1109/GEM.2018.8516460
dc.identifier.endpage238en
dc.identifier.isbn978-1-5386-6304-2
dc.identifier.isbn978-1-5386-6305-9
dc.identifier.startpage232en
dc.identifier.urihttps://hdl.handle.net/10468/7183
dc.language.isoenen
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE)en
dc.relation.ispartof2018 IEEE Games, Entertainment, Media Conference (GEM)
dc.relation.projectinfo:eu-repo/grantAgreement/SFI/SFI Research Centres/12/RC/2289/IE/INSIGHT - Irelands Big Data and Analytics Research Centre/en
dc.relation.projectinfo:eu-repo/grantAgreement/SFI/SFI Research Centres/13/RC/2077/IE/CONNECT: The Centre for Future Networks & Communications/en
dc.rights© 2018, IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.en
dc.subjectActuatorsen
dc.subjectHaptic interfacesen
dc.subjectVirtual realityen
dc.subjectHand motion capture deviceen
dc.subjectHaptic feedbacken
dc.subjectVRen
dc.subjectTactile feedbacken
dc.subjectVirtual reality applicationsen
dc.subjectSensorsen
dc.subjectThumben
dc.subjectData glovesen
dc.subjectThree-dimensional displaysen
dc.titleA 3D hand motion capture device with haptic feedback for virtual reality applicationsen
dc.typeConference itemen
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