Assessing the comprehensiveness of the Co-operative Performance Metric: A mixed-method analysis using Portal 2
dc.contributor.author | Gorman, Gregory | |
dc.contributor.author | Linehan, Conor | |
dc.contributor.editor | Fang, Xiaowen | |
dc.date.accessioned | 2022-07-07T10:50:46Z | |
dc.date.available | 2022-07-07T10:50:46Z | |
dc.date.issued | 2022-06-16 | |
dc.date.updated | 2022-07-07T10:41:58Z | |
dc.description.abstract | The Co-operative Performance Metric (CPM) is the only existing tool for evaluating co-located game play experiences but has not yet been extensively studied. To observe how effectively the CPM captured co-located and co-operative player behaviour, this study investigates the comprehensiveness of the CPM by comparing a CPM analysis of co-located gameplay with a much more time-consuming video ethnographic analysis. Five pairs of participants played the puzzle game Portal 2 for one hour, while their interactions were video recorded and analysed. Results indicate that the CPM successfully captures many co-operative behaviours relating to player experience, with some exceptions. The most important missing components were the social effects; 1) prior experience playing the game, and 2) whether players were friends. Thus, with some small modifications, the CPM can function as a quick but comprehensive assessment of co-operative player behaviour, social effects, and game genre. | en |
dc.description.status | Peer reviewed | en |
dc.description.version | Accepted Version | en |
dc.format.mimetype | application/pdf | en |
dc.identifier.citation | Gorman, G. and Linehan, C. (2022) 'Assessing the comprehensiveness of the Co-operative Performance Metric: A mixed-method analysis using Portal 2', in Fang, X. (ed.) HCI in Games. HCII 2022. Lecture Notes in Computer Science, 13334, pp. 22-39. Springer, Cham. doi: 10.1007/978-3-031-05637-6_2 | en |
dc.identifier.doi | 10.1007/978-3-031-05637-6_2 | en |
dc.identifier.endpage | 39 | en |
dc.identifier.isbn | 978-3-031-05637-6 | |
dc.identifier.isbn | 978-3-031-05636-9 | |
dc.identifier.issn | 0302-9743 | |
dc.identifier.journaltitle | Lecture Notes in Computer Science | en |
dc.identifier.startpage | 22 | en |
dc.identifier.uri | https://hdl.handle.net/10468/13343 | |
dc.identifier.volume | 13334 | en |
dc.language.iso | en | en |
dc.publisher | Springer Nature Switzerland AG | en |
dc.relation.ispartof | HCII 2022 : International Conference on Human-Computer Interaction | |
dc.rights | © 2022, the Authors, under exclusive license to Springer Nature Switzerland AG. This is a post-peer-review, pre-copyedit version of an article published in Lecture Notes in Computer Science. The final authenticated version is available online at: https://doi.org/10.1007/978-3-031-05637-6_2 | en |
dc.subject | Co-located gameplay | en |
dc.subject | Co-operative gameplay | en |
dc.subject | Dynamics and aesthetics | en |
dc.subject | Evaluating co-operative game design | en |
dc.subject | Mechanics | en |
dc.subject | Video ethnography | en |
dc.title | Assessing the comprehensiveness of the Co-operative Performance Metric: A mixed-method analysis using Portal 2 | en |
dc.type | Article (peer-reviewed) | en |
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