Strengthening gamification studies: current trends and future opportunities of gamification research

dc.check.date2020-11-14
dc.check.infoAccess to this article is restricted until 24 months after publication by request of the publisher.en
dc.contributor.authorRapp, Amon
dc.contributor.authorHopfgartner, Frank
dc.contributor.authorHamari, Juho
dc.contributor.authorLinehan, Conor
dc.contributor.authorCena, Federica
dc.date.accessioned2018-12-07T16:10:33Z
dc.date.available2018-12-07T16:10:33Z
dc.date.issued2018-11-14
dc.date.updated2018-12-07T16:04:46Z
dc.description.abstractGamification is now a well-established technique in Human-Computer Interaction. However, research on gamification still faces a variety of empirical and theoretical challenges. Firstly, studies of gamified systems typically focus narrowly on understanding individuals. short-term interactions with the system, ignoring more difficult to measure outcomes. Secondly, academic research on gamification has been slow to improve the techniques through which gamified applications are designed. Third, current gamification research lacks a critical lens capable of exploring unintended consequences of designs. The 14 articles published in this special issue face these challenges with great methodological rigor. We summarize them by identifying three main themes: the determination to improve the quality and usefulness of theory in the field of gamification, the improvements in design practice, and the adoption of a critical gaze to uncover side-effects of gamification designs. We conclude by providing an overview of the questions that we feel must be addressed by future work in gamification. Gamification studies would benefit from a wider use of theories to account for the complexity of human behavior, a more thorough exploration of the many opportunities coming from the world of games, and an ethical reflection on the use of game design elements in serious domains.en
dc.description.statusPeer revieweden
dc.description.versionAccepted Versionen
dc.format.mimetypeapplication/pdfen
dc.identifier.citationRapp, A., Hopfgartner, F., Hamari, J., Linehan, C. and Cena, F. (2018) 'Strengthening gamification studies: current trends and future opportunities of gamification research', International Journal of Human-Computer Studies. doi:10.1016/j.ijhcs.2018.11.007en
dc.identifier.doi10.1016/j.ijhcs.2018.11.007
dc.identifier.issn1071-5819
dc.identifier.journaltitleInternational Journal of Human-Computer Studiesen
dc.identifier.urihttps://hdl.handle.net/10468/7187
dc.language.isoenen
dc.publisherElsevier Ltd.en
dc.rights© 2018, Elsevier Ltd. All rights reserved. This manuscript version is made available under the CC BY-NC-ND 4.0 license.en
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/en
dc.subjectGamificationen
dc.subjectGame elementsen
dc.subjectGameful designen
dc.titleStrengthening gamification studies: current trends and future opportunities of gamification researchen
dc.typeArticle (peer-reviewed)en
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