Digital Arts and Humanities - Journal Articles

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    Measuring Joycean influences on Flann O’Brien
    (BTK Institute of Literary Studies, Eötvös Loránd Research Network, 2023-12-20) O’Sullivan, James; Bazarnik, Katarzyna; Eder, Maciej; Rybicki, Jan; Kiss, Gábor; Translator
    This paper examines the stylometric similarities between James Joyce and Flann O’Brien, demonstrating which works from the latter’s oeuvre are stylistically the most Joycean. We will outline the results of a series of quantitative enquiries focused specifically on Joyce and O’Brien, before offering a number of literary interpretations. It has long been argued that Brian O’Nolan, operating under the pseudonym of Flann O’Brien, is a disciple of James Joyce. This relationship remains a concern for scholars, and so our purpose here is to contribute some computational evidence to the discussion. We pinpoint those exact moments where O’Brien’s style is quantitatively similar to that of Joyce, using our results to re-engage existing arguments with renewed statistical precision.
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    Are these the 5 best literary video games of all time?
    (Raidió Teilifís Éireann, 2024-02-12) O’Sullivan, James
    Literary games appeal because they present the player with a radically new type of storytelling.
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    Review of periodical literature for 2022: (i) 400–1100
    (John Wiley & Sons, Inc., 2024-01-02) MacCarron, Máirín
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    Computers & Culture, Issue 2
    (Future Humanities Institute, University College Cork., 2023-12) Ní Loingsigh, Katie; Andrews, Jim; Constantinou, Stace; O'Sullivan, James
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    The born-digital in future digital scholarly editing and publishing
    (Springer Nature Ltd., 2023-12-09) O'Sullivan, James; Pidd, Michael; Irish Research Council for Science, Engineering and Technology; Arts and Humanities Research Council; UK Research and Innovation
    Editorial scholarship is once again in a state of upheaval. Digital scholarly editing, for all it has achieved, has not accommodated the increasingly digital nature of cultural production and consumption. The theories and practices of digital scholarly editing need to better account for born-digital cultural materials like social media content, digital fiction, and video games. This paper discusses the state-of-the-art in digital scholarly editing, and advocates for future forms of digital scholarly editing and publishing suited to the born-digital.