A distributed asynchronous solver for Nash Equilibria in hypergraphical games

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2016-01
Authors
Wahbi, Mohamed
Brown, Kenneth N.
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IOS Press
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Abstract
Hypergraphical games provides a compact model of a network of self-interested agents, each involved in simultaneous subgames with its neighbors. The overall aim is for the agents in the network to reach a Nash Equilibrium, in which no agent has an incentive to change their response, but without revealing all their private information. Asymmetric Distributed constraint satisfaction (ADisCSP) has been proposed as a solution to this search problem. In this paper, we propose a new model of hypergraphical games as an ADisCSP based on a new global constraint, and a new asynchronous algorithm for solving ADisCSP that is able to find a Nash Equilibrium. We show empirically that we significantly reduce both message passing and computation time, achieving an order of magnitude improvement in messaging and in non-concurrent computation time on dense problems compared to state-of-the art algorithms.
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Constraints , ABT
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Wahbi, M. and Brown, K. N. (2016) ‘A distributed asynchronous solver for Nash Equilibria in hypergraphical (from proceedings of the Twenty-second European Conference on Artificial Intelligence (ECAI 2016),The Hague, The Netherlands, 29th August - 2nd September), Frontiers in Artificial Intelligence and Applications, 285, pp. 1291-1299. doi:10.3233/978-1-61499-672-9-1291
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