Citation:Wilk, M. P., Torres-Sanchez, J., Tedesco, S. and O'Flynn, B. (2018) 'Wearable Human Computer Interface for control within immersive VAMR gaming environments using data glove and hand gestures', 2018 IEEE Games, Entertainment, Media Conference (GEM), Galway, Ireland, 15-17 August, pp. 1-9. doi:10.1109/GEM.2018.8516521
The continuous advances in the state-of-the-art in the Virtual, Augmented, and Mixed Reality (V AMR) technology are important in many application spaces, including gaming, entertainment, and media technologies. V AMR is part of the broader Human-Computer Interface (HCI) area focused on providing an unprecedentedly immersive way of interacting with computers. These new ways of interacting with computers can leverage the emerging user input devices. In this paper, we present a demonstrator system that shows how our wearable Virtual Reality (VR) Glove can be used with an off-the-shelf head-mounted VR device, the RealWear HMT-1™. We show how the smart data capture glove can be used as an effective input device to the HMT-1™ to control various devices, such as virtual controls, simply using hand gesture recognition algorithms. We describe our fully functional proof-of-concept prototype, along with the complete system architecture and its ability to scale by incorporating other devices.
O'Sullivan, Owen; Iohom, Gabriella; O'Donnell, Brian D.; Shorten, George D.(Biomed Central Ltd., 2014-11-26)
BACKGROUND: In preparing novice anesthesiologists to perform their first ultrasound-guided axillary brachial plexus blockade, we hypothesized that virtual reality simulation-based training offers an additional learning ...
Torres-Sanchez, Javier; Tedesco, Salvatore; O'Flynn, Brendan(Institute of Electrical and Electronics Engineers (IEEE), 2018-11-01)
In this paper, the challenges associated with the design of new generation hand motion capture devices for Virtual Reality (VR) applications are described. The need for developing a hand motion capture device with tactile ...
Russell, Vincent; Barry, Rachel; Murphy, David(Institute of Electrical and Electronics Engineers (IEEE), 2018-08)
This paper presents a Virtual Reality (VR) system that was developed to increase empathy and understanding for panic disorder. The system is designed to give users a heightened awareness of the experience of those symptoms ...
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