An immersive VR game to ascertain pattern recall in virtual reality

dc.contributor.authorMurphy, David
dc.contributor.authorO'Mahony, Billy
dc.contributor.editorPatrick Felicia
dc.contributor.funderScience Foundation Irelanden
dc.contributor.funderUnited Technologies Corporation Institute for Advanced Systems Engineeringen
dc.contributor.funderUniversity College Corken
dc.contributor.funderEuropean Regional Development Funden
dc.date.accessioned2020-07-27T15:43:53Z
dc.date.available2020-07-27T15:43:53Z
dc.date.issued2019-06
dc.date.updated2020-07-13T12:04:21Z
dc.description.abstractVirtual Reality is a rapidly growing form of media, with uses in entertainment, industry and education. By generating a real-time feedback loop based on a user’s emotional state we can tailor experiences in such a way that it maintains the user’s engagement, ensuring they learn more in an educational system, or play longer in a gaming scenario. Biosensors can be used to acquire physiological data from the user in real time, this data can then be used to determine the user’s current emotional state. To determine whether creating such a feedback loop is viable in Virtual Reality we developed a simple pattern replication game for the Oculus Rift which uses two biosensor devices to read three different biosignals. We conducted a study with 53 total participants. We present some preliminary findings and a plan for the next phase of the study.en
dc.description.sponsorshipUnited Technologies Corporation (under UCC Collaboration Project)en
dc.description.statusPeer revieweden
dc.description.versionPublished Versionen
dc.format.mimetypeapplication/pdfen
dc.identifier.citationMurphy, D. and O'Mahony, B. (2019) 'An Immersive VR Game To Ascertain Pattern Recall In Virtual Reality', in Felicia, P. (ed).Proceedings of the 9th Irish Conference on Game-Based Learning (iGBL2019), Cork, 27-28 June.en
dc.identifier.endpage5en
dc.identifier.startpage1en
dc.identifier.urihttps://hdl.handle.net/10468/10313
dc.language.isoenen
dc.publisheriGBLen
dc.relation.projectinfo:eu-repo/grantAgreement/SFI/SFI Research Centres/12/RC/2289/IE/INSIGHT - Irelands Big Data and Analytics Research Centre/en
dc.relation.urihttps://www.igbl-conference.com/
dc.rights© 2019en
dc.subjectVRen
dc.subjectSerious Gamesen
dc.subjectPattern Recallen
dc.subjectPattern Replicationen
dc.subjectEEGen
dc.subjectGSRen
dc.subjectHRen
dc.subjectBiosignalsen
dc.subjectECGen
dc.subjectSecondary inputen
dc.subjectBiosignalsen
dc.subjectMemoryen
dc.subjectCognitionen
dc.subjectEducationen
dc.titleAn immersive VR game to ascertain pattern recall in virtual realityen
dc.typeConference itemen
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