Managing an agent's self-presentational strategies during an interaction

dc.contributor.authorBiancardi, Beatrice
dc.contributor.authorMancini, Maurizio
dc.contributor.authorLerner, Paul
dc.contributor.authorPelachaud, Catherine
dc.contributor.funderANR IMPRESSIONSen
dc.date.accessioned2019-10-16T05:51:07Z
dc.date.available2019-10-16T05:51:07Z
dc.date.issued2019-09-24
dc.description.abstractIn this paper we present a computational model for managing the impressions of warmth and competence (the two fundamental dimensions of social cognition) of an Embodied Conversational Agent (ECA) while interacting with a human. The ECA can choose among four different self-presentational strategies eliciting different impressions of warmth and/or competence in the user, through its verbal and non-verbal behavior. The choice of the non-verbal behaviors displayed by the ECA relies on our previous studies. In our first study, we annotated videos of human-human natural interactions of an expert on a given topic talking to a novice, in order to find associations between the warmth and competence elicited by the expert's non-verbal behaviors (such as type of gestures, arms rest poses, smiling). In a second study, we investigated whether the most relevant non-verbal cues found in the previous study were perceived in the same way when displayed by an ECA. The computational learning model presented in this paper aims to learn in real-time the best strategy (i.e., the degree of warmth and/or competence to display) for the ECA, that is, the one which maximizes user's engagement during the interaction. We also present an evaluation study, aiming to investigate our model in a real context. In the experimental scenario, the ECA plays the role of a museum guide introducing an exposition about video games. We collected data from 75 visitors of a science museum. The ECA was displayed in human dimension on a big screen in front of the participant, with a Kinect on the top. During the interaction, the ECA could adopt one of 4 self-presentational strategies during the whole interaction, or it could select one strategy randomly for each speaking turn, or it could use a reinforcement learning algorithm to choose the strategy having the highest reward (i.e., user's engagement) after each speaking turn.en
dc.description.sponsorshipANR IMPRESSIONS (project number ANR-15-CE23-0023)en
dc.description.statusPeer revieweden
dc.description.versionPublished Versionen
dc.format.mimetypeapplication/pdfen
dc.identifier.articleid93en
dc.identifier.citationBiancardi, B., Mancini, M., Lerner, P. and Pelachaud, C. (2019) 'Managing an Agent's Self-Presentational Strategies During an Interaction', Frontiers in Robotics and AI, 6, 93. (16pp.) DOI: 10.3389/frobt.2019.00093en
dc.identifier.doi10.3389/frobt.2019.00093en
dc.identifier.eissn2296-9144
dc.identifier.endpage16en
dc.identifier.journaltitleFrontiers in Robotics and AIen
dc.identifier.startpage1en
dc.identifier.urihttps://hdl.handle.net/10468/8784
dc.identifier.volume6en
dc.language.isoenen
dc.publisherFrontiers Mediaen
dc.relation.urihttps://www.frontiersin.org/articles/10.3389/frobt.2019.00093/full
dc.rights©2019 Biancardi, Mancini, Lerner and Pelachaud. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.en
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/en
dc.subjectEmbodied conversational agentsen
dc.subjectWarmthen
dc.subjectCompetenceen
dc.subjectHuman-agent interactionen
dc.subjectImpression managementen
dc.subjectNon-verbal behavioren
dc.titleManaging an agent's self-presentational strategies during an interactionen
dc.typeArticle (peer-reviewed)en
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