Integrating theory and practice in education with business games

dc.contributor.authorNeville, Karen
dc.contributor.authorAdam, Frédéric
dc.date.accessioned2018-08-09T12:02:15Z
dc.date.available2018-08-09T12:02:15Z
dc.date.issued2003
dc.date.updated2018-08-09T11:53:56Z
dc.description.abstractThe meaningful integration of theoretical knowledge and industrial practice in Masters level programmes is now more than ever vital to ensure that graduates have the required competence in IT and that they are ready to contribute to the organisations that hired them within a short timeframe. It is also crucial in ensuring ongoing industrial support for academia because Information technology (IT) is regarded as a fundamental component in the success of organisations. This has led to a growing demand for IT specialists, sometimes with hybrid skills, to design, develop, implement, and support IT infrastructures in both the public and private sectors. However, in recent years there has been a shortfall of IT graduates, with essential experience entering the job market. In order to keep up with demand, educational institutions must adopt innovative programmes to increase the skill-set and knowledge base of their IT graduates. One such programme, under the auspices of University College Cork, is a Masters course in Management Information and Managerial Accounting Systems (MIMAS). The programme focuses on IT to suit the needs of industry while also combining IT with other theoretical subjects like managerial accounting and the design of management control systems. One key element of the teaching experience is a business simulation where students create software companies and bid for a large scale development project. As part of this, they experience of broad range of tasks and problems inherent in commercial software development. The business game is designed to encourage students to make use of as much of the theoretical elements taught in the degree as possible and is mediated by the teaching staff through the intermediary of a purpose-designed computer system. Our experience indicates the immense value of such practical components in an IT oriented degree programme. It also shows that the application of new technology in training and education will only truly benefit students when it is associated with high quality material and a high degree of student motivation.en
dc.description.statusPeer revieweden
dc.description.versionPublished Versionen
dc.format.mimetypeapplication/pdfen
dc.identifier.citationNeville, K. and Adam, F. (2003) 'Integrating theory and practice in education with business games', Informing Science, 6, pp. 61-73.en
dc.identifier.endpage73en
dc.identifier.issn1547-9684
dc.identifier.issn1521-4672
dc.identifier.journaltitleInforming Scienceen
dc.identifier.startpage61en
dc.identifier.urihttps://hdl.handle.net/10468/6595
dc.identifier.volume6en
dc.language.isoenen
dc.publisherInforming Science Instituteen
dc.relation.urihttps://www.informingscience.org/Journals/InformingSciJ/Overview
dc.rights© 2006 the authors. Published by Informing Science Institute, licensed under a Creative Commons By-NC licenseen
dc.rights.urihttps://creativecommons.org/licenses/by-nc/2.0/en
dc.subjectInformation technology (IT)en
dc.subjectManagement Information and Managerial Accounting Systems (MIMAS)en
dc.subjectBusiness gamesen
dc.subjectBusiness information systemsen
dc.subjectIT graduatesen
dc.subjectInformation technologyen
dc.titleIntegrating theory and practice in education with business gamesen
dc.typeArticle (peer-reviewed)en
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